Quinshon Judkins

Box score by season

SeasonTeamG RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 CLE7 1013423 23211340 1 differ (Targets 23 vs 24)
2025 CLE14 2308277 36261710 ✓ matches

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role RushingReceiving Seasons to Weeks to
Designed runs
101
qualifying bar 56
EPA/play
-0.221
35th of 38 · lg -0.077
Success rate
29.7%
36th of 38 · lg 40.5%
Yards/play
3.39
34th of 38 · lg 4.11
Explosive rate
5.9%
33rd of 38 · lg 9.3%
Turnover rate
0.0%
1st of 38 · lg 0.6%
TD rate
3.0%
23rd of 38 · lg 3.7%

Every split

EPA per designed run by situation, next to the league. Rank is among qualified players with 20+ designed runs there (1 = best). "Repeats" is the year-to-year correlation for that split (2016–25); near zero means it predicts little. Click a situation to filter to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 35 -0.171 29% 3.5 -0.093 25/37 0.01
Away 66 -0.248 30% 3.3 -0.059 33/35 -0.00
Neutral site 0——— -0.083 — —
Rest days Setting compare everyone →
Short week (≤5 days) 17 -0.124 29% 3.1 -0.032 — 0.32
Normal (6–8 days) 58 -0.255 31% 3.7 -0.094 35/38 -0.14
Extra rest (9–12 days) 14 -0.193 29% 3.1 -0.017 — -0.03
Off a bye (13+ days) 0——— -0.077 — —
Indoors / outdoors Weather compare everyone →
Indoors 0——— -0.108 — 0.00
Outdoors 101 -0.221 30% 3.4 -0.064 33/35 0.00
Temperature (outdoors) Weather compare everyone →
60–79°F 35 -0.171 29% 3.5 -0.062 17/22 0.02
80°F+ 24 -0.460 25% 2.2 -0.039 6/6 -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 24 -0.460 25% 2.2 -0.070 25/25 0.07
10–14 mph 35 -0.171 29% 3.5 -0.012 5/7 0.12
Rain or snow (outdoors) Weather compare everyone →
Dry 87 -0.226 30% 3.4 -0.053 32/33 —
Rain or snow 14 -0.193 29% 3.1 -0.152 — —
Score Game state compare everyone →
Trailing 9+ 21 -0.204 33% 3.7 -0.047 4/5 0.01
Trailing 1–8 30 -0.186 30% 3.4 -0.081 17/23 0.02
Tied 22 -0.398 23% 2.2 -0.096 21/23 0.10
Leading 1–8 21 -0.258 24% 3.6 -0.086 19/21 0.00
Leading 9+ 7 +0.238 57% 5.3 -0.054 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 19 -0.201 37% 3.8 -0.040 — 0.13
Win prob 20–80% 66 -0.224 27% 3.3 -0.081 31/38 -0.05
Win prob over 80% 16 -0.232 31% 3.4 -0.081 — -0.09
Quarter Game state compare everyone →
Q1 34 -0.164 29% 3.9 -0.072 22/28 0.09
Q2 23 -0.321 22% 2.7 -0.080 23/25 -0.04
Q3 23 -0.189 30% 3.9 -0.058 24/30 0.12
Q4 21 -0.239 38% 2.8 -0.093 22/25 -0.02
OT 0——— -0.139 — —
Two-minute Game state compare everyone →
Last 2 min of half 7 -0.893 14% 2.0 -0.100 — —
Rest of game 94 -0.171 31% 3.5 -0.075 30/38 —
Down Situation compare everyone →
1st down 58 -0.167 26% 3.3 -0.082 32/38 0.02
2nd down 35 -0.174 34% 3.8 -0.102 25/34 -0.03
3rd down 6 -0.214 50% 3.0 +0.007 — -0.14
4th down 2 -2.634 0% -1.0 +0.032 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 5 -0.001 60% 3.2 +0.033 — —
3rd & 4–6 0——— -0.052 — —
3rd & 7+ 1 -1.279 0% 2.0 -0.060 — —
Field position Situation compare everyone →
Own 20 and in 20 -0.298 20% 3.3 -0.136 4/5 0.05
Own 50–21 43 -0.200 35% 3.1 -0.090 26/35 -0.01
Opp 21–49 23 -0.024 35% 5.2 -0.067 17/34 0.07
Red zone (opp 20 in) 15 -0.482 20% 1.5 -0.033 — 0.06
Formation Style compare everyone →
Shotgun 55 -0.107 35% 3.9 -0.093 20/31 0.03
Under center 46 -0.357 24% 2.8 -0.068 36/38 0.03
Tempo Style compare everyone →
Huddle 101 -0.221 30% 3.4 -0.083 34/38 0.03
No huddle 0——— +0.081 — 0.03
Yards to go Situation compare everyone →
1–3 to go 23 -0.361 48% 3.0 +0.023 15/16 0.12
4–6 to go 13 +0.210 38% 4.5 -0.046 — -0.02
7–10 to go 63 -0.271 21% 3.2 -0.110 34/38 -0.06
11+ to go 2 +0.168 50% 7.5 -0.167 — —
Run direction Running compare everyone →
Left 41 -0.229 27% 3.4 -0.041 32/36 0.04
Middle 23 -0.240 26% 3.4 -0.093 21/30 0.16
Right 37 -0.201 35% 3.3 -0.066 24/31 0.11
Run gap Running compare everyone →
Outside (end) 18 -0.281 28% 2.4 +0.001 — -0.03
Off tackle 26 -0.291 23% 3.3 -0.046 18/21 -0.00
Inside (guard) 34 -0.124 38% 3.9 -0.103 20/29 0.11
Up the middle 23 -0.240 26% 3.4 -0.093 21/30 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 47 -0.032 36% 4.1 -0.083 19/37 0.13
7 in the box 46 -0.309 24% 2.8 -0.072 36/37 -0.02
Stacked box (8+) 8 -0.825 25% 2.1 -0.072 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 72 -0.114 32% 4.0 -0.092 24/38 -0.21
No motion 29 -0.488 24% 1.8 -0.052 29/29 -0.21
RPO Scheme (FTN) compare everyone →
RPO 19 +0.083 42% 4.9 -0.061 — —
Not an RPO 82 -0.292 27% 3.0 -0.078 36/38 —

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2026CLE 101-0.221 -22.329.7%3.39 5.9%17.8%
Definitions QB plays are dropbacks: passes, sacks and scrambles (spikes left out). A receiver's fumble after the catch isn't charged to the QB. Rushing counts designed runs only. Receiving is EPA per target. EPA swings about ±1.4 points a play, so a 50-play split carries about ±0.2 of luck.