Cam Ward

Box score by season

SeasonTeamG CmpAttPass ydsTDIntSacked RushRush ydsTD vs ESPN
2026 TEN8 1552481,4836513 261122 ✓ matches
2025 TEN17 3235403,16915755 391592 ✓ matches

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role PassingRushing Seasons to Weeks to
Designed runs
8
qualifying bar 56
EPA/play
+0.463
not ranked · lg -0.077
Success rate
62.5%
not ranked · lg 40.5%
Yards/play
3.50
not ranked · lg 4.11
Explosive rate
12.5%
not ranked · lg 9.3%
Turnover rate
0.0%
not ranked · lg 0.6%
TD rate
12.5%
not ranked · lg 3.7%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Every split

EPA per designed run by situation, next to the league. Rank is among qualified players with 20+ designed runs there (1 = best). "Repeats" is the year-to-year correlation for that split (2016–25); near zero means it predicts little. Click a situation to filter to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 3 +0.752 67% 0.7 -0.093 — 0.01
Away 5 +0.289 60% 5.2 -0.059 — -0.00
Neutral site 0——— -0.083 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— -0.032 — 0.32
Normal (6–8 days) 8 +0.463 62% 3.5 -0.094 — -0.14
Extra rest (9–12 days) 0——— -0.017 — -0.03
Off a bye (13+ days) 0——— -0.077 — —
Indoors / outdoors Weather compare everyone →
Indoors 0——— -0.108 — 0.00
Outdoors 8 +0.463 62% 3.5 -0.064 — 0.00
Temperature (outdoors) Weather compare everyone →
60–79°F 1 +0.657 100% 2.0 -0.062 — 0.02
80°F+ 2 +1.343 100% 1.0 -0.039 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 2 +1.343 100% 1.0 -0.070 — 0.07
10–14 mph 1 +0.657 100% 2.0 -0.012 — 0.12
Rain or snow (outdoors) Weather compare everyone →
Dry 7 +0.435 57% 3.7 -0.053 — —
Rain or snow 1 +0.657 100% 2.0 -0.152 — —
Score Game state compare everyone →
Trailing 9+ 1 -0.639 0% 3.0 -0.047 — 0.01
Trailing 1–8 4 +0.546 75% 5.5 -0.081 — 0.02
Tied 1 +2.179 100% 1.0 -0.096 — 0.10
Leading 1–8 2 -0.012 50% 1.0 -0.086 — 0.00
Leading 9+ 0——— -0.054 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 2 +0.294 50% 8.5 -0.040 — 0.13
Win prob 20–80% 5 +0.709 80% 2.2 -0.081 — -0.05
Win prob over 80% 1 -0.431 0% 0.0 -0.081 — -0.09
Quarter Game state compare everyone →
Q1 1 +2.179 100% 1.0 -0.072 — 0.09
Q2 3 -0.077 33% 2.3 -0.080 — -0.04
Q3 3 +0.365 67% 6.0 -0.058 — 0.12
Q4 1 +0.657 100% 2.0 -0.093 — -0.02
OT 0——— -0.139 — —
Two-minute Game state compare everyone →
Last 2 min of half 2 +0.225 50% 3.5 -0.100 — —
Rest of game 6 +0.542 67% 3.5 -0.075 — —
Down Situation compare everyone →
1st down 0——— -0.082 — 0.02
2nd down 3 -0.426 0% 2.7 -0.102 — -0.03
3rd down 4 +0.700 100% 4.8 +0.007 — -0.14
4th down 1 +2.179 100% 1.0 +0.032 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 4 +0.700 100% 4.8 +0.033 — —
3rd & 4–6 0——— -0.052 — —
3rd & 7+ 0——— -0.060 — —
Field position Situation compare everyone →
Own 20 and in 0——— -0.136 — 0.05
Own 50–21 3 +0.475 67% 7.0 -0.090 — -0.01
Opp 21–49 2 +0.009 50% 2.5 -0.067 — 0.07
Red zone (opp 20 in) 3 +0.752 67% 0.7 -0.033 — 0.06
Formation Style compare everyone →
Shotgun 3 +0.127 33% 7.3 -0.093 — 0.03
Under center 5 +0.664 80% 1.2 -0.068 — 0.03
Tempo Style compare everyone →
Huddle 6 +0.328 50% 2.2 -0.083 — 0.03
No huddle 2 +0.867 100% 7.5 +0.081 — 0.03
Yards to go Situation compare everyone →
1–3 to go 6 +0.758 83% 3.3 +0.023 — 0.12
4–6 to go 0——— -0.046 — -0.02
7–10 to go 2 -0.423 0% 4.0 -0.110 — -0.06
11+ to go 0——— -0.167 — —
Run direction Running compare everyone →
Left 2 +0.510 50% 9.5 -0.041 — 0.04
Middle 5 +0.455 60% 1.4 -0.093 — 0.16
Right 1 +0.407 100% 2.0 -0.066 — 0.11
Run gap Running compare everyone →
Outside (end) 3 +0.475 67% 7.0 +0.001 — -0.03
Off tackle 0——— -0.046 — -0.00
Inside (guard) 0——— -0.103 — 0.11
Up the middle 5 +0.455 60% 1.4 -0.093 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 4 +0.222 50% 5.8 -0.083 — 0.13
7 in the box 2 +0.532 100% 2.0 -0.072 — -0.02
Stacked box (8+) 2 +0.874 50% 0.5 -0.072 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 4 -0.217 25% 2.5 -0.092 — -0.21
No motion 4 +1.142 100% 4.5 -0.052 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 1 -0.639 0% 3.0 -0.061 — —
Not an RPO 7 +0.620 71% 3.6 -0.078 — —

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2026TEN 8+0.463 +3.762.5%3.50 12.5%62.5%
Definitions QB plays are dropbacks: passes, sacks and scrambles (spikes left out). A receiver's fumble after the catch isn't charged to the QB. Rushing counts designed runs only. Receiving is EPA per target. EPA swings about ±1.4 points a play, so a 50-play split carries about ±0.2 of luck.