Jacory Croskey-Merritt

Box score by season

SeasonTeamG RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 WAS5 672392 75400 1 differ (Targets 7 vs 6)
2025 WAS17 1758058 139680 ✓ matches

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role RushingReceiving Seasons to Weeks to
Targets
7
qualifying bar 17
EPA/play
-0.204
not ranked · lg +0.193
Success rate
28.6%
not ranked · lg 49.8%
Yards/play
5.71
not ranked · lg 7.42
Explosive rate
14.3%
not ranked · lg 9.1%
Catch rate
71.4%
not ranked · lg 67.3%
Air yards/att
0.6
not ranked · lg 7.9
Turnover rate
0.0%
not ranked · lg 2.7%
TD rate
0.0%
not ranked · lg 4.8%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Every split

EPA per target by situation, next to the league. Rank is among qualified players with 12+ targets there (1 = best). "Repeats" is the year-to-year correlation for that split (2016–25); near zero means it predicts little. Click a situation to filter to it.

SituationTargetsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 1 +0.464 100% 7.0 +0.197 — -0.02
Away 2 -0.685 0% -1.0 +0.190 — -0.03
Neutral site 4 -0.131 25% 8.8 +0.183 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— +0.265 — 0.19
Normal (6–8 days) 6 -0.014 33% 7.8 +0.174 — -0.01
Extra rest (9–12 days) 0——— +0.270 — 0.21
Off a bye (13+ days) 0——— +0.271 — —
Indoors / outdoors Weather compare everyone →
Indoors 1 -0.029 0% 5.0 +0.206 — 0.05
Outdoors 6 -0.233 33% 5.8 +0.187 — 0.05
Temperature (outdoors) Weather compare everyone →
60–79°F 5 -0.012 40% 8.4 +0.210 — -0.02
80°F+ 1 -1.342 0% -7.0 +0.213 — 0.01
Wind (outdoors) Weather compare everyone →
0–9 mph 5 -0.373 20% 5.6 +0.215 — -0.09
10–14 mph 1 +0.464 100% 7.0 +0.200 — 0.05
Rain or snow (outdoors) Weather compare everyone →
Dry 6 -0.233 33% 5.8 +0.203 — 0.03
Rain or snow 0——— +0.015 — 0.03
Score Game state compare everyone →
Trailing 9+ 3 -1.238 0% 1.7 +0.189 — -0.01
Trailing 1–8 1 -1.342 0% -7.0 +0.180 — 0.07
Tied 1 +0.464 100% 7.0 +0.186 — 0.02
Leading 1–8 2 +1.582 50% 17.5 +0.202 — -0.03
Leading 9+ 0——— +0.243 — -0.05
Win probability Game state compare everyone →
Win prob under 20% 2 -1.843 0% 0.0 +0.169 — -0.05
Win prob 20–80% 5 +0.451 40% 8.0 +0.195 — -0.02
Win prob over 80% 0——— +0.221 — 0.09
Quarter Game state compare everyone →
Q1 4 +0.900 50% 11.8 +0.119 — 0.04
Q2 1 -1.342 0% -7.0 +0.208 — -0.01
Q3 0——— +0.200 — -0.01
Q4 2 -1.843 0% 0.0 +0.223 — -0.03
OT 0——— +0.374 — —
Two-minute Game state compare everyone →
Last 2 min of half 0——— +0.159 — 0.10
Rest of game 7 -0.204 29% 5.7 +0.199 — 0.10
Down Situation compare everyone →
1st down 3 -0.028 33% 4.0 +0.227 — 0.00
2nd down 2 -1.024 0% -3.5 +0.189 — 0.02
3rd down 1 +3.684 100% 35.0 +0.134 — -0.02
4th down 1 -2.980 0% 0.0 +0.374 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 0——— +0.163 — —
3rd & 4–6 1 +3.684 100% 35.0 +0.221 — -0.27
3rd & 7+ 0——— +0.081 — 0.02
Field position Situation compare everyone →
Own 20 and in 3 -0.302 33% 1.7 +0.147 — -0.04
Own 50–21 2 -1.843 0% 0.0 +0.162 — 0.04
Opp 21–49 1 +3.684 100% 35.0 +0.238 — 0.06
Red zone (opp 20 in) 1 -0.520 0% 0.0 +0.228 — 0.05
Formation Style compare everyone →
Shotgun 6 -0.315 17% 5.5 +0.173 — -0.02
Under center 1 +0.464 100% 7.0 +0.273 — -0.02
Tempo Style compare everyone →
Huddle 6 -0.151 33% 6.7 +0.195 — -0.00
No huddle 1 -0.520 0% 0.0 +0.169 — -0.00
Yards to go Situation compare everyone →
1–3 to go 1 -2.980 0% 0.0 +0.250 — 0.05
4–6 to go 1 +3.684 100% 35.0 +0.240 — 0.02
7–10 to go 4 -0.198 25% 3.0 +0.208 — 0.03
11+ to go 1 -1.342 0% -7.0 +0.055 — -0.07
Pass depth Passing compare everyone →
Behind the line 4 +0.402 25% 8.2 -0.209 — 0.15
Short (0–9) 3 -1.012 33% 2.3 +0.162 — 0.09
Intermediate (10–19) 0——— +0.464 — 0.07
Deep (20+) 0——— +0.446 — 0.01
Pass direction Passing compare everyone →
Left 3 +0.545 33% 9.3 +0.147 — 0.04
Middle 2 -0.028 50% 3.5 +0.321 — -0.02
Right 2 -1.504 0% 2.5 +0.168 — 0.03
Play action Scheme (FTN) compare everyone →
Play action 1 +0.464 100% 7.0 +0.287 — -0.03
No play action 6 -0.315 17% 5.5 +0.166 — -0.03
In / out of pocket Scheme (FTN) compare everyone →
In pocket 5 +0.414 40% 8.0 +0.187 — -0.05
Out of pocket 2 -1.750 0% 0.0 +0.231 — -0.05
Blitz Defense (FTN) compare everyone →
Blitzed 1 +0.464 100% 7.0 +0.190 — 0.08
No blitz 6 -0.315 17% 5.5 +0.194 — 0.08
Pass rushers Defense (FTN) compare everyone →
3 or fewer rushers 0——— +0.106 — —
4 rushers 6 -0.315 17% 5.5 +0.198 — 0.12
5 rushers 1 +0.464 100% 7.0 +0.186 — 0.15
6+ rushers 0——— +0.199 — —
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 5 -0.274 20% 6.6 +0.172 — -0.04
7 in the box 2 -0.028 50% 3.5 +0.214 — -0.05
Stacked box (8+) 0——— +0.313 — —
Screen Scheme (FTN) compare everyone →
Screen 1 -1.342 0% -7.0 -0.084 — 0.50
Not a screen 6 -0.014 33% 7.8 +0.223 — 0.50
Pre-snap motion Scheme (FTN) compare everyone →
Motion 4 +0.694 50% 10.0 +0.204 — 0.10
No motion 3 -1.402 0% 0.0 +0.179 — 0.10
RPO Scheme (FTN) compare everyone →
RPO 0——— -0.104 — —
Not an RPO 7 -0.204 29% 5.7 +0.200 — —

By season

SeasonTeamTargetsEPA/playTotal EPASuccessYds/play Catch rateaDOTYAC/catch
2026WAS 7-0.204 -1.428.6%5.71 71.4%0.69.4
Definitions QB plays are dropbacks: passes, sacks and scrambles (spikes left out). A receiver's fumble after the catch isn't charged to the QB. Rushing counts designed runs only. Receiving is EPA per target. EPA swings about ±1.4 points a play, so a 50-play split carries about ±0.2 of luck.