Jacory Croskey-Merritt

Box score by season

SeasonTeamG RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 WAS5 672392 75400 1 differ (Targets 7 vs 6)
2025 WAS17 1758058 139680 ✓ matches

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role RushingReceiving Seasons to Weeks to
Designed runs
67
qualifying bar 56
EPA/play
-0.098
23rd of 38 · lg -0.077
Success rate
35.8%
28th of 38 · lg 40.5%
Yards/play
3.57
30th of 38 · lg 4.11
Explosive rate
6.0%
32nd of 38 · lg 9.3%
Turnover rate
0.0%
1st of 38 · lg 0.6%
TD rate
3.0%
22nd of 38 · lg 3.7%

Every split

EPA per designed run by situation, next to the league. Rank is among qualified players with 20+ designed runs there (1 = best). "Repeats" is the year-to-year correlation for that split (2016–25); near zero means it predicts little. Click a situation to filter to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 30 -0.126 33% 3.9 -0.093 19/37 0.01
Away 28 +0.031 43% 3.8 -0.059 10/35 -0.00
Neutral site 9 -0.409 22% 1.7 -0.083 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— -0.032 — 0.32
Normal (6–8 days) 51 -0.174 31% 3.5 -0.094 25/38 -0.14
Extra rest (9–12 days) 0——— -0.017 — -0.03
Off a bye (13+ days) 0——— -0.077 — —
Indoors / outdoors Weather compare everyone →
Indoors 12 -0.116 33% 3.6 -0.108 — 0.00
Outdoors 55 -0.095 36% 3.6 -0.064 24/35 0.00
Temperature (outdoors) Weather compare everyone →
60–79°F 28 -0.389 18% 1.8 -0.062 22/22 0.02
80°F+ 16 +0.141 50% 3.9 -0.039 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 25 -0.057 40% 3.1 -0.070 11/25 0.07
10–14 mph 19 -0.379 16% 1.9 -0.012 — 0.12
Rain or snow (outdoors) Weather compare everyone →
Dry 55 -0.095 36% 3.6 -0.053 22/33 —
Rain or snow 0——— -0.152 — —
Score Game state compare everyone →
Trailing 9+ 12 +0.420 67% 5.3 -0.047 — 0.01
Trailing 1–8 16 -0.279 25% 2.2 -0.081 — 0.02
Tied 17 -0.096 29% 4.5 -0.096 — 0.10
Leading 1–8 22 -0.251 32% 2.9 -0.086 18/21 0.00
Leading 9+ 0——— -0.054 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 9 +0.378 67% 5.1 -0.040 — 0.13
Win prob 20–80% 51 -0.133 33% 3.6 -0.081 23/38 -0.05
Win prob over 80% 7 -0.461 14% 1.3 -0.081 — -0.09
Quarter Game state compare everyone →
Q1 21 -0.139 33% 4.0 -0.072 20/28 0.09
Q2 20 +0.071 45% 3.9 -0.080 6/25 -0.04
Q3 17 -0.125 35% 3.6 -0.058 — 0.12
Q4 9 -0.330 22% 1.6 -0.093 — -0.02
OT 0——— -0.139 — —
Two-minute Game state compare everyone →
Last 2 min of half 3 +0.064 33% 2.3 -0.100 — —
Rest of game 64 -0.106 36% 3.6 -0.075 25/38 —
Down Situation compare everyone →
1st down 43 -0.066 30% 4.3 -0.082 20/38 0.02
2nd down 22 -0.259 41% 2.1 -0.102 30/34 -0.03
3rd down 1 +0.352 100% 3.0 +0.007 — -0.14
4th down 1 +1.580 100% 4.0 +0.032 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 1 +0.352 100% 3.0 +0.033 — —
3rd & 4–6 0——— -0.052 — —
3rd & 7+ 0——— -0.060 — —
Field position Situation compare everyone →
Own 20 and in 7 +0.192 57% 6.3 -0.136 — 0.05
Own 50–21 27 -0.215 37% 3.0 -0.090 28/35 -0.01
Opp 21–49 27 -0.033 33% 3.9 -0.067 18/34 0.07
Red zone (opp 20 in) 6 -0.206 17% 1.5 -0.033 — 0.06
Formation Style compare everyone →
Shotgun 34 -0.088 38% 3.5 -0.093 19/31 0.03
Under center 33 -0.109 33% 3.6 -0.068 25/38 0.03
Tempo Style compare everyone →
Huddle 62 -0.088 35% 3.7 -0.083 23/38 0.03
No huddle 5 -0.224 40% 2.0 +0.081 — 0.03
Yards to go Situation compare everyone →
1–3 to go 12 +0.119 67% 2.6 +0.023 — 0.12
4–6 to go 3 -0.650 33% 0.3 -0.046 — -0.02
7–10 to go 50 -0.101 30% 4.1 -0.110 20/38 -0.06
11+ to go 2 -0.506 0% 2.0 -0.167 — —
Run direction Running compare everyone →
Left 22 -0.023 45% 3.8 -0.041 20/36 0.04
Middle 15 +0.153 40% 4.7 -0.093 — 0.16
Right 30 -0.279 27% 2.9 -0.066 30/31 0.11
Run gap Running compare everyone →
Outside (end) 7 -0.089 29% 5.3 +0.001 — -0.03
Off tackle 20 -0.177 30% 3.3 -0.046 16/21 -0.00
Inside (guard) 25 -0.189 40% 2.6 -0.103 23/29 0.11
Up the middle 15 +0.153 40% 4.7 -0.093 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 34 -0.107 38% 3.7 -0.083 24/37 0.13
7 in the box 28 -0.088 32% 3.6 -0.072 19/37 -0.02
Stacked box (8+) 5 -0.101 40% 2.0 -0.072 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 39 +0.039 44% 4.5 -0.092 7/38 -0.21
No motion 28 -0.289 25% 2.3 -0.052 27/29 -0.21
RPO Scheme (FTN) compare everyone →
RPO 10 -0.314 20% 2.5 -0.061 — —
Not an RPO 57 -0.061 39% 3.8 -0.078 21/38 —

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2026WAS 67-0.098 -6.635.8%3.57 6.0%22.4%
Definitions QB plays are dropbacks: passes, sacks and scrambles (spikes left out). A receiver's fumble after the catch isn't charged to the QB. Rushing counts designed runs only. Receiving is EPA per target. EPA swings about ±1.4 points a play, so a 50-play split carries about ±0.2 of luck.