LeQuint Allen Jr.

Box score by season

SeasonTeamG RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 JAX6 110 8290 1 differ (Targets 8 vs 7)
2025 JAX14 23940 1110540 ✓ matches
2025 playoffs JAX1 130 1190

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role RushingReceiving Seasons to Weeks to
Targets
8
qualifying bar 17
EPA/play
-0.985
not ranked · lg +0.193
Success rate
0.0%
not ranked · lg 49.8%
Yards/play
1.12
not ranked · lg 7.42
Explosive rate
0.0%
not ranked · lg 9.1%
Catch rate
25.0%
not ranked · lg 67.3%
Air yards/att
2.5
not ranked · lg 7.9
Turnover rate
0.0%
not ranked · lg 2.7%
TD rate
0.0%
not ranked · lg 4.8%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Every split

EPA per target by situation, next to the league. Rank is among qualified players with 12+ targets there (1 = best). "Repeats" is the year-to-year correlation for that split (2016–25); near zero means it predicts little. Click a situation to filter to it.

SituationTargetsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 3 -0.941 0% 3.0 +0.197 — -0.02
Away 3 -1.027 0% 0.0 +0.190 — -0.03
Neutral site 2 -0.986 0% 0.0 +0.183 — —
Rest days Setting compare everyone →
Short week (≤5 days) 2 -0.875 0% 0.0 +0.265 — 0.19
Normal (6–8 days) 5 -0.963 0% 1.8 +0.174 — -0.01
Extra rest (9–12 days) 0——— +0.270 — 0.21
Off a bye (13+ days) 1 -1.313 0% 0.0 +0.271 — —
Indoors / outdoors Weather compare everyone →
Indoors 0——— +0.206 — 0.05
Outdoors 8 -0.985 0% 1.1 +0.187 — 0.05
Temperature (outdoors) Weather compare everyone →
60–79°F 1 -1.331 0% 0.0 +0.210 — -0.02
80°F+ 2 -0.755 0% 4.5 +0.213 — 0.01
Wind (outdoors) Weather compare everyone →
0–9 mph 2 -0.755 0% 4.5 +0.215 — -0.09
10–14 mph 1 -1.331 0% 0.0 +0.200 — 0.05
Rain or snow (outdoors) Weather compare everyone →
Dry 6 -1.021 0% 1.5 +0.203 — 0.03
Rain or snow 2 -0.875 0% 0.0 +0.015 — 0.03
Score Game state compare everyone →
Trailing 9+ 0——— +0.189 — -0.01
Trailing 1–8 1 -1.250 0% 0.0 +0.180 — 0.07
Tied 2 -0.996 0% 1.0 +0.186 — 0.02
Leading 1–8 2 -1.231 0% 0.0 +0.202 — -0.03
Leading 9+ 3 -0.724 0% 2.3 +0.243 — -0.05
Win probability Game state compare everyone →
Win prob under 20% 0——— +0.169 — -0.05
Win prob 20–80% 4 -1.093 0% 0.5 +0.195 — -0.02
Win prob over 80% 4 -0.876 0% 1.8 +0.221 — 0.09
Quarter Game state compare everyone →
Q1 1 -1.268 0% 2.0 +0.119 — 0.04
Q2 3 -0.698 0% 2.3 +0.208 — -0.01
Q3 2 -0.975 0% 0.0 +0.200 — -0.01
Q4 2 -1.282 0% 0.0 +0.223 — -0.03
OT 0——— +0.374 — —
Two-minute Game state compare everyone →
Last 2 min of half 1 -0.241 0% 7.0 +0.159 — 0.10
Rest of game 7 -1.091 0% 0.3 +0.199 — 0.10
Down Situation compare everyone →
1st down 1 -0.241 0% 7.0 +0.227 — 0.00
2nd down 0——— +0.189 — 0.02
3rd down 7 -1.091 0% 0.3 +0.134 — -0.02
4th down 0——— +0.374 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 0——— +0.163 — —
3rd & 4–6 2 -1.300 0% 1.0 +0.221 — -0.27
3rd & 7+ 5 -1.007 0% 0.0 +0.081 — 0.02
Field position Situation compare everyone →
Own 20 and in 0——— +0.147 — -0.04
Own 50–21 5 -0.923 0% 1.8 +0.162 — 0.04
Opp 21–49 2 -0.966 0% 0.0 +0.238 — 0.06
Red zone (opp 20 in) 1 -1.331 0% 0.0 +0.228 — 0.05
Formation Style compare everyone →
Shotgun 8 -0.985 0% 1.1 +0.173 — -0.02
Under center 0——— +0.273 — -0.02
Tempo Style compare everyone →
Huddle 7 -1.091 0% 0.3 +0.195 — -0.00
No huddle 1 -0.241 0% 7.0 +0.169 — -0.00
Yards to go Situation compare everyone →
1–3 to go 0——— +0.250 — 0.05
4–6 to go 2 -1.300 0% 1.0 +0.240 — 0.02
7–10 to go 3 -0.874 0% 2.3 +0.208 — 0.03
11+ to go 3 -0.885 0% 0.0 +0.055 — -0.07
Pass depth Passing compare everyone →
Behind the line 1 -1.131 0% 0.0 -0.209 — 0.15
Short (0–9) 7 -0.964 0% 1.3 +0.162 — 0.09
Intermediate (10–19) 0——— +0.464 — 0.07
Deep (20+) 0——— +0.446 — 0.01
Pass direction Passing compare everyone →
Left 1 -1.131 0% 0.0 +0.147 — 0.04
Middle 4 -1.034 0% 1.8 +0.321 — -0.02
Right 3 -0.870 0% 0.7 +0.168 — 0.03
Play action Scheme (FTN) compare everyone →
Play action 0——— +0.287 — -0.03
No play action 8 -0.985 0% 1.1 +0.166 — -0.03
In / out of pocket Scheme (FTN) compare everyone →
In pocket 7 -0.947 0% 1.3 +0.187 — -0.05
Out of pocket 1 -1.250 0% 0.0 +0.231 — -0.05
Blitz Defense (FTN) compare everyone →
Blitzed 1 -1.250 0% 0.0 +0.190 — 0.08
No blitz 7 -0.947 0% 1.3 +0.194 — 0.08
Pass rushers Defense (FTN) compare everyone →
3 or fewer rushers 0——— +0.106 — —
4 rushers 7 -0.947 0% 1.3 +0.198 — 0.12
5 rushers 1 -1.250 0% 0.0 +0.186 — 0.15
6+ rushers 0——— +0.199 — —
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 8 -0.985 0% 1.1 +0.172 — -0.04
7 in the box 0——— +0.214 — -0.05
Stacked box (8+) 0——— +0.313 — —
Screen Scheme (FTN) compare everyone →
Screen 0——— -0.084 — 0.50
Not a screen 8 -0.985 0% 1.1 +0.223 — 0.50
Pre-snap motion Scheme (FTN) compare everyone →
Motion 4 -0.981 0% 0.0 +0.204 — 0.10
No motion 4 -0.988 0% 2.2 +0.179 — 0.10
RPO Scheme (FTN) compare everyone →
RPO 0——— -0.104 — —
Not an RPO 8 -0.985 0% 1.1 +0.200 — —

By season

SeasonTeamTargetsEPA/playTotal EPASuccessYds/play Catch rateaDOTYAC/catch
2026JAX 8-0.985 -7.90.0%1.12 25.0%2.52.5
Definitions QB plays are dropbacks: passes, sacks and scrambles (spikes left out). A receiver's fumble after the catch isn't charged to the QB. Rushing counts designed runs only. Receiving is EPA per target. EPA swings about ±1.4 points a play, so a 50-play split carries about ±0.2 of luck.