Ollie Gordon II

Box score by season

SeasonTeamG RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 MIA6 914084 96140 1 differ (Targets 9 vs 8)
2025 MIA16 701993 97321 ✓ matches

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role RushingReceiving Seasons to Weeks to
Designed runs
91
qualifying bar 56
EPA/play
-0.014
14th of 38 · lg -0.077
Success rate
36.3%
26th of 38 · lg 40.5%
Yards/play
4.48
16th of 38 · lg 4.11
Explosive rate
13.2%
7th of 38 · lg 9.3%
Turnover rate
0.0%
1st of 38 · lg 0.6%
TD rate
4.4%
11th of 38 · lg 3.7%

Every split

EPA per designed run by situation, next to the league. Rank is among qualified players with 20+ designed runs there (1 = best). "Repeats" is the year-to-year correlation for that split (2016–25); near zero means it predicts little. Click a situation to filter to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 54 -0.138 31% 3.7 -0.093 20/37 0.01
Away 37 +0.168 43% 5.7 -0.059 4/35 -0.00
Neutral site 0——— -0.083 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— -0.032 — 0.32
Normal (6–8 days) 66 -0.020 33% 4.6 -0.094 14/38 -0.14
Extra rest (9–12 days) 0——— -0.017 — -0.03
Off a bye (13+ days) 25 +0.004 44% 4.1 -0.077 3/4 —
Indoors / outdoors Weather compare everyone →
Indoors 9 +0.738 44% 11.1 -0.108 — 0.00
Outdoors 82 -0.096 35% 3.8 -0.064 25/35 0.00
Temperature (outdoors) Weather compare everyone →
60–79°F 3 -0.170 33% 2.3 -0.062 — 0.02
80°F+ 17 -0.291 12% 2.4 -0.039 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 20 -0.273 15% 2.4 -0.070 23/25 0.07
10–14 mph 0——— -0.012 — 0.12
Rain or snow (outdoors) Weather compare everyone →
Dry 82 -0.096 35% 3.8 -0.053 23/33 —
Rain or snow 0——— -0.152 — —
Score Game state compare everyone →
Trailing 9+ 25 +0.347 52% 7.2 -0.047 1/5 0.01
Trailing 1–8 33 -0.176 21% 2.9 -0.081 16/23 0.02
Tied 13 +0.010 38% 3.6 -0.096 — 0.10
Leading 1–8 17 -0.143 47% 4.7 -0.086 — 0.00
Leading 9+ 3 -0.618 0% 2.0 -0.054 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 21 +0.349 52% 7.6 -0.040 1/3 0.13
Win prob 20–80% 64 -0.076 34% 3.8 -0.081 20/38 -0.05
Win prob over 80% 6 -0.615 0% 1.2 -0.081 — -0.09
Quarter Game state compare everyone →
Q1 25 +0.192 44% 4.2 -0.072 3/28 0.09
Q2 16 -0.264 31% 3.2 -0.080 — -0.04
Q3 26 -0.003 31% 5.7 -0.058 14/30 0.12
Q4 24 -0.073 38% 4.2 -0.093 17/25 -0.02
OT 0——— -0.139 — —
Two-minute Game state compare everyone →
Last 2 min of half 4 -0.344 25% 4.0 -0.100 — —
Rest of game 87 +0.001 37% 4.5 -0.075 11/38 —
Down Situation compare everyone →
1st down 51 -0.153 31% 3.6 -0.082 29/38 0.02
2nd down 30 -0.182 33% 4.0 -0.102 28/34 -0.03
3rd down 9 +1.078 67% 11.7 +0.007 — -0.14
4th down 1 +2.337 100% 1.0 +0.032 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 5 +0.274 60% 3.4 +0.033 — —
3rd & 4–6 2 +1.672 50% 27.5 -0.052 — —
3rd & 7+ 2 +2.493 100% 16.5 -0.060 — —
Field position Situation compare everyone →
Own 20 and in 8 -0.277 25% 3.4 -0.136 — 0.05
Own 50–21 43 +0.012 33% 5.8 -0.090 9/35 -0.01
Opp 21–49 17 -0.045 41% 4.6 -0.067 — 0.07
Red zone (opp 20 in) 23 +0.053 43% 2.3 -0.033 8/14 0.06
Formation Style compare everyone →
Shotgun 29 +0.239 34% 6.7 -0.093 3/31 0.03
Under center 62 -0.132 37% 3.5 -0.068 30/38 0.03
Tempo Style compare everyone →
Huddle 91 -0.014 36% 4.5 -0.083 12/38 0.03
No huddle 0——— +0.081 — 0.03
Yards to go Situation compare everyone →
1–3 to go 17 +0.216 59% 2.6 +0.023 — 0.12
4–6 to go 11 +0.304 45% 9.2 -0.046 — -0.02
7–10 to go 59 -0.101 31% 4.4 -0.110 19/38 -0.06
11+ to go 4 -0.579 0% 1.2 -0.167 — —
Run direction Running compare everyone →
Left 28 +0.101 43% 6.2 -0.041 10/36 0.04
Middle 39 -0.034 38% 3.9 -0.093 7/30 0.16
Right 24 -0.115 25% 3.5 -0.066 21/31 0.11
Run gap Running compare everyone →
Outside (end) 10 -0.241 20% 4.8 +0.001 — -0.03
Off tackle 17 +0.008 29% 5.6 -0.046 — -0.00
Inside (guard) 25 +0.093 44% 4.5 -0.103 5/29 0.11
Up the middle 39 -0.034 38% 3.9 -0.093 7/30 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 39 +0.185 38% 6.2 -0.083 3/37 0.13
7 in the box 50 -0.178 34% 3.3 -0.072 29/37 -0.02
Stacked box (8+) 2 +0.195 50% -0.5 -0.072 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 80 -0.095 35% 4.0 -0.092 23/38 -0.21
No motion 11 +0.577 45% 7.9 -0.052 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 6 -0.238 17% 3.7 -0.061 — —
Not an RPO 85 +0.002 38% 4.5 -0.078 12/38 —

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2026MIA 91-0.014 -1.336.3%4.48 13.2%27.5%
Definitions QB plays are dropbacks: passes, sacks and scrambles (spikes left out). A receiver's fumble after the catch isn't charged to the QB. Rushing counts designed runs only. Receiving is EPA per target. EPA swings about ±1.4 points a play, so a 50-play split carries about ±0.2 of luck.