Ollie Gordon II

Box score by season

SeasonTeamG RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 MIA6 914084 96140 1 differ (Targets 9 vs 8)
2025 MIA16 701993 97321 ✓ matches

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role RushingReceiving Seasons to Weeks to
Targets
9
qualifying bar 17
EPA/play
-0.381
not ranked · lg +0.193
Success rate
11.1%
not ranked · lg 49.8%
Yards/play
1.56
not ranked · lg 7.42
Explosive rate
0.0%
not ranked · lg 9.1%
Catch rate
66.7%
not ranked · lg 67.3%
Air yards/att
-2.6
not ranked · lg 7.9
Turnover rate
0.0%
not ranked · lg 2.7%
TD rate
0.0%
not ranked · lg 4.8%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Every split

EPA per target by situation, next to the league. Rank is among qualified players with 12+ targets there (1 = best). "Repeats" is the year-to-year correlation for that split (2016–25); near zero means it predicts little. Click a situation to filter to it.

SituationTargetsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 4 -0.027 25% 3.5 +0.197 — -0.02
Away 5 -0.665 0% 0.0 +0.190 — -0.03
Neutral site 0——— +0.183 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— +0.265 — 0.19
Normal (6–8 days) 6 -0.249 17% 2.3 +0.174 — -0.01
Extra rest (9–12 days) 0——— +0.270 — 0.21
Off a bye (13+ days) 3 -0.645 0% 0.0 +0.271 — —
Indoors / outdoors Weather compare everyone →
Indoors 2 -0.693 0% 0.0 +0.206 — 0.05
Outdoors 7 -0.292 14% 2.0 +0.187 — 0.05
Temperature (outdoors) Weather compare everyone →
60–79°F 0——— +0.210 — -0.02
80°F+ 3 +0.100 33% 4.7 +0.213 — 0.01
Wind (outdoors) Weather compare everyone →
0–9 mph 3 +0.100 33% 4.7 +0.215 — -0.09
10–14 mph 0——— +0.200 — 0.05
Rain or snow (outdoors) Weather compare everyone →
Dry 7 -0.292 14% 2.0 +0.203 — 0.03
Rain or snow 0——— +0.015 — 0.03
Score Game state compare everyone →
Trailing 9+ 1 -0.406 0% 0.0 +0.189 — -0.01
Trailing 1–8 5 -0.217 20% 2.8 +0.180 — 0.07
Tied 1 -0.554 0% 0.0 +0.186 — 0.02
Leading 1–8 2 -0.691 0% 0.0 +0.202 — -0.03
Leading 9+ 0——— +0.243 — -0.05
Win probability Game state compare everyone →
Win prob under 20% 1 -0.406 0% 0.0 +0.169 — -0.05
Win prob 20–80% 7 -0.322 14% 2.0 +0.195 — -0.02
Win prob over 80% 1 -0.768 0% 0.0 +0.221 — 0.09
Quarter Game state compare everyone →
Q1 3 -0.647 0% 0.0 +0.119 — 0.04
Q2 2 -0.939 0% -2.5 +0.208 — -0.01
Q3 3 +0.265 33% 6.3 +0.200 — -0.01
Q4 1 -0.406 0% 0.0 +0.223 — -0.03
OT 0——— +0.374 — —
Two-minute Game state compare everyone →
Last 2 min of half 1 -1.027 0% -5.0 +0.159 — 0.10
Rest of game 8 -0.300 12% 2.4 +0.199 — 0.10
Down Situation compare everyone →
1st down 4 -0.541 0% 0.0 +0.227 — 0.00
2nd down 4 -0.860 0% -1.2 +0.189 — 0.02
3rd down 1 +2.177 100% 19.0 +0.134 — -0.02
4th down 0——— +0.374 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 0——— +0.163 — —
3rd & 4–6 0——— +0.221 — -0.27
3rd & 7+ 1 +2.177 100% 19.0 +0.081 — 0.02
Field position Situation compare everyone →
Own 20 and in 1 -0.614 0% 0.0 +0.147 — -0.04
Own 50–21 4 -0.751 0% 0.0 +0.162 — 0.04
Opp 21–49 4 +0.048 25% 3.5 +0.238 — 0.06
Red zone (opp 20 in) 0——— +0.228 — 0.05
Formation Style compare everyone →
Shotgun 6 -0.199 17% 2.3 +0.173 — -0.02
Under center 3 -0.744 0% 0.0 +0.273 — -0.02
Tempo Style compare everyone →
Huddle 8 -0.378 12% 1.8 +0.195 — -0.00
No huddle 1 -0.406 0% 0.0 +0.169 — -0.00
Yards to go Situation compare everyone →
1–3 to go 1 -0.768 0% 0.0 +0.250 — 0.05
4–6 to go 0——— +0.240 — 0.02
7–10 to go 8 -0.333 12% 1.8 +0.208 — 0.03
11+ to go 0——— +0.055 — -0.07
Pass depth Passing compare everyone →
Behind the line 7 -0.743 0% -0.7 -0.209 — 0.15
Short (0–9) 2 +0.886 50% 9.5 +0.162 — 0.09
Intermediate (10–19) 0——— +0.464 — 0.07
Deep (20+) 0——— +0.446 — 0.01
Pass direction Passing compare everyone →
Left 6 -0.764 0% -0.8 +0.147 — 0.04
Middle 1 -0.406 0% 0.0 +0.321 — -0.02
Right 2 +0.781 50% 9.5 +0.168 — 0.03
Play action Scheme (FTN) compare everyone →
Play action 4 -0.815 0% -1.2 +0.287 — -0.03
No play action 5 -0.034 20% 3.8 +0.166 — -0.03
In / out of pocket Scheme (FTN) compare everyone →
In pocket 8 -0.352 12% 1.8 +0.187 — -0.05
Out of pocket 1 -0.614 0% 0.0 +0.231 — -0.05
Blitz Defense (FTN) compare everyone →
Blitzed 3 -0.667 0% 0.0 +0.190 — 0.08
No blitz 6 -0.238 17% 2.3 +0.194 — 0.08
Pass rushers Defense (FTN) compare everyone →
3 or fewer rushers 1 -1.027 0% -5.0 +0.106 — —
4 rushers 5 -0.080 20% 3.8 +0.198 — 0.12
5 rushers 2 -0.693 0% 0.0 +0.186 — 0.15
6+ rushers 1 -0.614 0% 0.0 +0.199 — —
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 6 -0.156 17% 3.2 +0.172 — -0.04
7 in the box 3 -0.831 0% -1.7 +0.214 — -0.05
Stacked box (8+) 0——— +0.313 — —
Screen Scheme (FTN) compare everyone →
Screen 2 -0.809 0% -2.5 -0.084 — 0.50
Not a screen 7 -0.259 14% 2.7 +0.223 — 0.50
Pre-snap motion Scheme (FTN) compare everyone →
Motion 7 -0.347 14% 2.0 +0.204 — 0.10
No motion 2 -0.499 0% 0.0 +0.179 — 0.10
RPO Scheme (FTN) compare everyone →
RPO 0——— -0.104 — —
Not an RPO 9 -0.381 11% 1.6 +0.200 — —

By season

SeasonTeamTargetsEPA/playTotal EPASuccessYds/play Catch rateaDOTYAC/catch
2026MIA 9-0.381 -3.411.1%1.56 66.7%-2.65.3
Definitions QB plays are dropbacks: passes, sacks and scrambles (spikes left out). A receiver's fumble after the catch isn't charged to the QB. Rushing counts designed runs only. Receiving is EPA per target. EPA swings about ±1.4 points a play, so a 50-play split carries about ±0.2 of luck.