Brock Bowers

Box score by season

SeasonTeamG RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 LV6 000 61415475 1 differ (Targets 61 vs 60)
2025 LV12 220 86646807 ✓ matches
2024 LV17 5130 1531121,1945 not checked

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role RushingReceiving Seasons to Weeks to
Designed runs
2
qualifying bar 106
EPA/play
-0.577
not ranked · lg -0.046
Success rate
50.0%
not ranked · lg 41.5%
Yards/play
1.00
not ranked · lg 4.28
Explosive rate
0.0%
not ranked · lg 10.0%
Turnover rate
0.0%
not ranked · lg 0.6%
TD rate
0.0%
not ranked · lg 3.6%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Every split

EPA per designed run by situation, next to the league. Rank is among qualified players with 20+ designed runs there (1 = best). "Repeats" is the year-to-year correlation for that split (2016–25); near zero means it predicts little. Click a situation to filter to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 1 +0.243 100% 6.0 -0.061 — 0.01
Away 1 -1.397 0% -4.0 -0.034 — -0.00
Neutral site 0——— +0.003 — —
Rest days Setting compare everyone →
Short week (≤5 days) 1 -1.397 0% -4.0 -0.045 — 0.32
Normal (6–8 days) 0——— -0.049 — -0.14
Extra rest (9–12 days) 0——— -0.061 — -0.03
Off a bye (13+ days) 1 +0.243 100% 6.0 +0.008 — —
Indoors / outdoors Weather compare everyone →
Indoors 1 +0.243 100% 6.0 -0.077 — 0.00
Outdoors 1 -1.397 0% -4.0 -0.031 — 0.00
Temperature (outdoors) Weather compare everyone →
Under 40°F 0——— -0.033 — 0.08
40–59°F 0——— +0.012 — -0.04
60–79°F 1 -1.397 0% -4.0 -0.062 — 0.02
80°F+ 0——— -0.024 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 0——— -0.020 — 0.07
10–14 mph 1 -1.397 0% -4.0 -0.060 — 0.12
15+ mph 0——— -0.032 — 0.11
Rain or snow (outdoors) Weather compare everyone →
Dry 1 -1.397 0% -4.0 -0.030 — —
Rain or snow 0——— -0.036 — —
Score Game state compare everyone →
Trailing 9+ 0——— -0.057 — 0.01
Trailing 1–8 1 +0.243 100% 6.0 -0.053 — 0.02
Tied 0——— -0.029 — 0.10
Leading 1–8 1 -1.397 0% -4.0 -0.036 — 0.00
Leading 9+ 0——— -0.060 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 0——— -0.035 — 0.13
Win prob 20–80% 2 -0.577 50% 1.0 -0.040 — -0.05
Win prob over 80% 0——— -0.068 — -0.09
Quarter Game state compare everyone →
Q1 0——— -0.046 — 0.09
Q2 1 -1.397 0% -4.0 -0.018 — -0.04
Q3 0——— -0.037 — 0.12
Q4 1 +0.243 100% 6.0 -0.082 — -0.02
OT 0——— -0.076 — —
Two-minute Game state compare everyone →
Last 2 min of half 0——— -0.055 — —
Rest of game 2 -0.577 50% 1.0 -0.046 — —
Down Situation compare everyone →
1st down 1 +0.243 100% 6.0 -0.069 — 0.02
2nd down 1 -1.397 0% -4.0 -0.048 — -0.03
3rd down 0——— -0.027 — -0.14
4th down 0——— +0.448 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 0——— +0.052 — —
3rd & 4–6 0——— -0.084 — —
3rd & 7+ 0——— -0.324 — —
Field position Situation compare everyone →
Own 20 and in 0——— -0.109 — 0.05
Own 50–21 0——— -0.058 — -0.01
Opp 21–49 2 -0.577 50% 1.0 -0.028 — 0.07
Red zone (opp 20 in) 0——— -0.018 — 0.06
Formation Style compare everyone →
Shotgun 0——— -0.051 — 0.03
Under center 2 -0.577 50% 1.0 -0.043 — 0.03
Tempo Style compare everyone →
Huddle 2 -0.577 50% 1.0 -0.050 — 0.03
No huddle 0——— -0.006 — 0.03
Yards to go Situation compare everyone →
1–3 to go 0——— +0.088 — 0.12
4–6 to go 0——— -0.005 — -0.02
7–10 to go 2 -0.577 50% 1.0 -0.090 — -0.06
11+ to go 0——— -0.165 — —
Run direction Running compare everyone →
Left 1 +0.243 100% 6.0 -0.043 — 0.04
Middle 0——— -0.042 — 0.16
Right 1 -1.397 0% -4.0 -0.010 — 0.11
Run gap Running compare everyone →
Outside (end) 2 -0.577 50% 1.0 +0.044 — -0.03
Off tackle 0——— -0.046 — -0.00
Inside (guard) 0——— -0.065 — 0.11
Up the middle 0——— -0.042 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 1 +0.243 100% 6.0 -0.034 — 0.13
7 in the box 1 -1.397 0% -4.0 -0.062 — -0.02
Stacked box (8+) 0——— -0.049 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 0——— -0.040 — -0.21
No motion 2 -0.577 50% 1.0 -0.054 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 0——— -0.064 — —
Not an RPO 2 -0.577 50% 1.0 -0.044 — —
Offensive personnel Scheme (NGS) compare everyone →
11 0——— -0.028 — -0.10
12 2 -0.577 50% 1.0 -0.063 — 0.07
21 0——— -0.057 — 0.09
13 0——— -0.057 — -0.10
22 0——— -0.025 — —
10 0——— -0.059 — —
Other 0——— -0.203 — 0.21

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2025LV 2-0.577 -1.250.0%1.00 0.0%0.0%
Definitions QB plays are dropbacks: passes, sacks and scrambles (spikes left out). A receiver's fumble after the catch isn't charged to the QB. Rushing counts designed runs only. Receiving is EPA per target. EPA swings about ±1.4 points a play, so a 50-play split carries about ±0.2 of luck.