Tucker Kraft

Box score by season

SeasonTeamG RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 GB8 250 49353503 ✓ matches
2025 GB8 130 44324896 ✓ matches
2024 GB17 360 70507077 not checked
2024 playoffs GB1 2100 55260
2023 GB10 000 40313552 not checked
2023 playoffs GB2 000 95241

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role RushingReceiving Seasons to Weeks to
Designed runs
2
qualifying bar 56
EPA/play
+1.200
not ranked · lg -0.077
Success rate
100.0%
not ranked · lg 40.5%
Yards/play
2.50
not ranked · lg 4.11
Explosive rate
0.0%
not ranked · lg 9.3%
Turnover rate
0.0%
not ranked · lg 0.6%
TD rate
0.0%
not ranked · lg 3.7%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Every split

EPA per designed run by situation, next to the league. Rank is among qualified players with 20+ designed runs there (1 = best). "Repeats" is the year-to-year correlation for that split (2016–25); near zero means it predicts little. Click a situation to filter to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 1 +0.494 100% 2.0 -0.093 — 0.01
Away 1 +1.906 100% 3.0 -0.059 — -0.00
Neutral site 0——— -0.083 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— -0.032 — 0.32
Normal (6–8 days) 1 +0.494 100% 2.0 -0.094 — -0.14
Extra rest (9–12 days) 1 +1.906 100% 3.0 -0.017 — -0.03
Off a bye (13+ days) 0——— -0.077 — —
Indoors / outdoors Weather compare everyone →
Indoors 0——— -0.108 — 0.00
Outdoors 2 +1.200 100% 2.5 -0.064 — 0.00
Temperature (outdoors) Weather compare everyone →
60–79°F 0——— -0.062 — 0.02
80°F+ 1 +1.906 100% 3.0 -0.039 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 1 +1.906 100% 3.0 -0.070 — 0.07
10–14 mph 0——— -0.012 — 0.12
Rain or snow (outdoors) Weather compare everyone →
Dry 2 +1.200 100% 2.5 -0.053 — —
Rain or snow 0——— -0.152 — —
Score Game state compare everyone →
Trailing 9+ 0——— -0.047 — 0.01
Trailing 1–8 0——— -0.081 — 0.02
Tied 2 +1.200 100% 2.5 -0.096 — 0.10
Leading 1–8 0——— -0.086 — 0.00
Leading 9+ 0——— -0.054 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 0——— -0.040 — 0.13
Win prob 20–80% 2 +1.200 100% 2.5 -0.081 — -0.05
Win prob over 80% 0——— -0.081 — -0.09
Quarter Game state compare everyone →
Q1 2 +1.200 100% 2.5 -0.072 — 0.09
Q2 0——— -0.080 — -0.04
Q3 0——— -0.058 — 0.12
Q4 0——— -0.093 — -0.02
OT 0——— -0.139 — —
Two-minute Game state compare everyone →
Last 2 min of half 0——— -0.100 — —
Rest of game 2 +1.200 100% 2.5 -0.075 — —
Down Situation compare everyone →
1st down 0——— -0.082 — 0.02
2nd down 0——— -0.102 — -0.03
3rd down 1 +0.494 100% 2.0 +0.007 — -0.14
4th down 1 +1.906 100% 3.0 +0.032 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 1 +0.494 100% 2.0 +0.033 — —
3rd & 4–6 0——— -0.052 — —
3rd & 7+ 0——— -0.060 — —
Field position Situation compare everyone →
Own 20 and in 0——— -0.136 — 0.05
Own 50–21 0——— -0.090 — -0.01
Opp 21–49 1 +0.494 100% 2.0 -0.067 — 0.07
Red zone (opp 20 in) 1 +1.906 100% 3.0 -0.033 — 0.06
Formation Style compare everyone →
Shotgun 1 +1.906 100% 3.0 -0.093 — 0.03
Under center 1 +0.494 100% 2.0 -0.068 — 0.03
Tempo Style compare everyone →
Huddle 2 +1.200 100% 2.5 -0.083 — 0.03
No huddle 0——— +0.081 — 0.03
Yards to go Situation compare everyone →
1–3 to go 2 +1.200 100% 2.5 +0.023 — 0.12
4–6 to go 0——— -0.046 — -0.02
7–10 to go 0——— -0.110 — -0.06
11+ to go 0——— -0.167 — —
Run direction Running compare everyone →
Left 0——— -0.041 — 0.04
Middle 2 +1.200 100% 2.5 -0.093 — 0.16
Right 0——— -0.066 — 0.11
Run gap Running compare everyone →
Outside (end) 0——— +0.001 — -0.03
Off tackle 0——— -0.046 — -0.00
Inside (guard) 0——— -0.103 — 0.11
Up the middle 2 +1.200 100% 2.5 -0.093 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 1 +1.906 100% 3.0 -0.083 — 0.13
7 in the box 1 +0.494 100% 2.0 -0.072 — -0.02
Stacked box (8+) 0——— -0.072 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 1 +1.906 100% 3.0 -0.092 — -0.21
No motion 1 +0.494 100% 2.0 -0.052 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 0——— -0.061 — —
Not an RPO 2 +1.200 100% 2.5 -0.078 — —

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2026GB 2+1.200 +2.4100.0%2.50 0.0%100.0%
Definitions QB plays are dropbacks: passes, sacks and scrambles (spikes left out). A receiver's fumble after the catch isn't charged to the QB. Rushing counts designed runs only. Receiving is EPA per target. EPA swings about ±1.4 points a play, so a 50-play split carries about ±0.2 of luck.