Xavier Hutchinson

Box score by season

SeasonTeamG RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 HOU7 4160 40212581 1 differ (Targets 40 vs 41)
2025 HOU16 3220 57354283 ✓ matches
2025 playoffs HOU2 000 176650
2024 HOU14 000 26121170 not checked
2024 playoffs HOU2 000 75860
2023 HOU11 5490 198900 not checked
2023 playoffs HOU2 000 4490

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role RushingReceiving Seasons to Weeks to
Designed runs
3
qualifying bar 56
EPA/play
+0.104
not ranked · lg -0.077
Success rate
33.3%
not ranked · lg 40.5%
Yards/play
4.67
not ranked · lg 4.11
Explosive rate
33.3%
not ranked · lg 9.3%
Turnover rate
0.0%
not ranked · lg 0.6%
TD rate
0.0%
not ranked · lg 3.7%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Every split

EPA per designed run by situation, next to the league. Rank is among qualified players with 20+ designed runs there (1 = best). "Repeats" is the year-to-year correlation for that split (2016–25); near zero means it predicts little. Click a situation to filter to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 1 +0.818 100% 10.0 -0.093 — 0.01
Away 2 -0.253 0% 2.0 -0.059 — -0.00
Neutral site 0——— -0.083 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— -0.032 — 0.32
Normal (6–8 days) 3 +0.104 33% 4.7 -0.094 — -0.14
Extra rest (9–12 days) 0——— -0.017 — -0.03
Off a bye (13+ days) 0——— -0.077 — —
Indoors / outdoors Weather compare everyone →
Indoors 1 +0.818 100% 10.0 -0.108 — 0.00
Outdoors 2 -0.253 0% 2.0 -0.064 — 0.00
Temperature (outdoors) Weather compare everyone →
60–79°F 0——— -0.062 — 0.02
80°F+ 0——— -0.039 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 0——— -0.070 — 0.07
10–14 mph 0——— -0.012 — 0.12
Rain or snow (outdoors) Weather compare everyone →
Dry 2 -0.253 0% 2.0 -0.053 — —
Rain or snow 0——— -0.152 — —
Score Game state compare everyone →
Trailing 9+ 1 -0.192 0% 3.0 -0.047 — 0.01
Trailing 1–8 2 +0.252 50% 5.5 -0.081 — 0.02
Tied 0——— -0.096 — 0.10
Leading 1–8 0——— -0.086 — 0.00
Leading 9+ 0——— -0.054 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 1 -0.192 0% 3.0 -0.040 — 0.13
Win prob 20–80% 2 +0.252 50% 5.5 -0.081 — -0.05
Win prob over 80% 0——— -0.081 — -0.09
Quarter Game state compare everyone →
Q1 0——— -0.072 — 0.09
Q2 0——— -0.080 — -0.04
Q3 0——— -0.058 — 0.12
Q4 3 +0.104 33% 4.7 -0.093 — -0.02
OT 0——— -0.139 — —
Two-minute Game state compare everyone →
Last 2 min of half 1 +0.818 100% 10.0 -0.100 — —
Rest of game 2 -0.253 0% 2.0 -0.075 — —
Down Situation compare everyone →
1st down 1 -0.192 0% 3.0 -0.082 — 0.02
2nd down 2 +0.252 50% 5.5 -0.102 — -0.03
3rd down 0——— +0.007 — -0.14
4th down 0——— +0.032 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 0——— +0.033 — —
3rd & 4–6 0——— -0.052 — —
3rd & 7+ 0——— -0.060 — —
Field position Situation compare everyone →
Own 20 and in 0——— -0.136 — 0.05
Own 50–21 1 -0.192 0% 3.0 -0.090 — -0.01
Opp 21–49 1 -0.314 0% 1.0 -0.067 — 0.07
Red zone (opp 20 in) 1 +0.818 100% 10.0 -0.033 — 0.06
Formation Style compare everyone →
Shotgun 0——— -0.093 — 0.03
Under center 3 +0.104 33% 4.7 -0.068 — 0.03
Tempo Style compare everyone →
Huddle 3 +0.104 33% 4.7 -0.083 — 0.03
No huddle 0——— +0.081 — 0.03
Yards to go Situation compare everyone →
1–3 to go 2 +0.252 50% 5.5 +0.023 — 0.12
4–6 to go 0——— -0.046 — -0.02
7–10 to go 1 -0.192 0% 3.0 -0.110 — -0.06
11+ to go 0——— -0.167 — —
Run direction Running compare everyone →
Left 2 +0.313 50% 6.5 -0.041 — 0.04
Middle 0——— -0.093 — 0.16
Right 1 -0.314 0% 1.0 -0.066 — 0.11
Run gap Running compare everyone →
Outside (end) 3 +0.104 33% 4.7 +0.001 — -0.03
Off tackle 0——— -0.046 — -0.00
Inside (guard) 0——— -0.103 — 0.11
Up the middle 0——— -0.093 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 0——— -0.083 — 0.13
7 in the box 2 -0.253 0% 2.0 -0.072 — -0.02
Stacked box (8+) 1 +0.818 100% 10.0 -0.072 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 2 +0.313 50% 6.5 -0.092 — -0.21
No motion 1 -0.314 0% 1.0 -0.052 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 0——— -0.061 — —
Not an RPO 3 +0.104 33% 4.7 -0.078 — —

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2026HOU 3+0.104 +0.333.3%4.67 33.3%66.7%
Definitions QB plays are dropbacks: passes, sacks and scrambles (spikes left out). A receiver's fumble after the catch isn't charged to the QB. Rushing counts designed runs only. Receiving is EPA per target. EPA swings about ±1.4 points a play, so a 50-play split carries about ±0.2 of luck.