Chase Brown

Box score by season

SeasonTeamG RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 CIN7 943401 42361890 ✓ matches
2025 CIN17 2321,0196 88694375 ✓ matches
2024 CIN16 2299907 65543604 not checked
2023 CIN10 441790 15141561 not checked

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role RushingReceiving Seasons to Weeks to
Designed runs
94
qualifying bar 56
EPA/play
-0.166
30th of 38 · lg -0.077
Success rate
37.2%
24th of 38 · lg 40.5%
Yards/play
3.62
29th of 38 · lg 4.11
Explosive rate
7.4%
25th of 38 · lg 9.3%
Turnover rate
1.1%
30th of 38 · lg 0.6%
TD rate
1.1%
36th of 38 · lg 3.7%

Every split

EPA per designed run by situation, next to the league. Rank is among qualified players with 20+ designed runs there (1 = best). "Repeats" is the year-to-year correlation for that split (2016–25); near zero means it predicts little. Click a situation to filter to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 37 -0.259 30% 3.3 -0.093 31/37 0.01
Away 57 -0.107 42% 3.8 -0.059 27/35 -0.00
Neutral site 0——— -0.083 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— -0.032 — 0.32
Normal (6–8 days) 67 -0.219 37% 3.7 -0.094 31/38 -0.14
Extra rest (9–12 days) 0——— -0.017 — -0.03
Off a bye (13+ days) 11 +0.009 45% 3.5 -0.077 — —
Indoors / outdoors Weather compare everyone →
Indoors 20 -0.193 40% 4.0 -0.108 16/22 0.00
Outdoors 74 -0.159 36% 3.5 -0.064 28/35 0.00
Temperature (outdoors) Weather compare everyone →
60–79°F 22 -0.078 41% 3.2 -0.062 12/22 0.02
80°F+ 16 -0.066 31% 3.5 -0.039 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 25 -0.146 28% 2.6 -0.070 21/25 0.07
10–14 mph 13 +0.066 54% 4.7 -0.012 — 0.12
Rain or snow (outdoors) Weather compare everyone →
Dry 74 -0.159 36% 3.5 -0.053 27/33 —
Rain or snow 0——— -0.152 — —
Score Game state compare everyone →
Trailing 9+ 11 +0.134 55% 4.1 -0.047 — 0.01
Trailing 1–8 20 -0.105 30% 3.5 -0.081 13/23 0.02
Tied 20 -0.104 45% 4.3 -0.096 12/23 0.10
Leading 1–8 19 -0.497 26% 2.6 -0.086 — 0.00
Leading 9+ 24 -0.146 38% 3.7 -0.054 13/14 -0.13
Win probability Game state compare everyone →
Win prob under 20% 4 +0.316 75% 2.0 -0.040 — 0.13
Win prob 20–80% 56 -0.216 34% 3.8 -0.081 30/38 -0.05
Win prob over 80% 34 -0.142 38% 3.4 -0.081 17/25 -0.09
Quarter Game state compare everyone →
Q1 22 -0.080 27% 4.0 -0.072 16/28 0.09
Q2 20 +0.035 45% 4.2 -0.080 8/25 -0.04
Q3 28 -0.093 43% 3.7 -0.058 17/30 0.12
Q4 24 -0.500 33% 2.6 -0.093 25/25 -0.02
OT 0——— -0.139 — —
Two-minute Game state compare everyone →
Last 2 min of half 5 +0.091 60% 4.8 -0.100 — —
Rest of game 89 -0.181 36% 3.6 -0.075 31/38 —
Down Situation compare everyone →
1st down 56 -0.127 34% 3.5 -0.082 24/38 0.02
2nd down 34 -0.286 41% 3.8 -0.102 32/34 -0.03
3rd down 4 +0.297 50% 3.5 +0.007 — -0.14
4th down 0——— +0.032 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 2 +1.012 100% 2.5 +0.033 — —
3rd & 4–6 0——— -0.052 — —
3rd & 7+ 2 -0.417 0% 4.5 -0.060 — —
Field position Situation compare everyone →
Own 20 and in 6 +0.230 83% 6.7 -0.136 — 0.05
Own 50–21 44 -0.169 36% 3.7 -0.090 21/35 -0.01
Opp 21–49 31 -0.259 29% 3.3 -0.067 33/34 0.07
Red zone (opp 20 in) 13 -0.121 38% 2.7 -0.033 — 0.06
Formation Style compare everyone →
Shotgun 36 -0.028 44% 4.0 -0.093 11/31 0.03
Under center 58 -0.252 33% 3.4 -0.068 33/38 0.03
Tempo Style compare everyone →
Huddle 92 -0.174 37% 3.6 -0.083 30/38 0.03
No huddle 2 +0.206 50% 5.0 +0.081 — 0.03
Yards to go Situation compare everyone →
1–3 to go 11 -0.358 55% 3.1 +0.023 — 0.12
4–6 to go 17 -0.003 47% 3.6 -0.046 — -0.02
7–10 to go 62 -0.146 34% 3.7 -0.110 24/38 -0.06
11+ to go 4 -0.645 0% 3.2 -0.167 — —
Run direction Running compare everyone →
Left 40 -0.157 35% 3.6 -0.041 27/36 0.04
Middle 28 -0.203 39% 3.6 -0.093 19/30 0.16
Right 26 -0.141 38% 3.7 -0.066 23/31 0.11
Run gap Running compare everyone →
Outside (end) 13 -0.290 38% 3.0 +0.001 — -0.03
Off tackle 17 -0.189 41% 2.6 -0.046 — -0.00
Inside (guard) 36 -0.082 33% 4.3 -0.103 17/29 0.11
Up the middle 28 -0.203 39% 3.6 -0.093 19/30 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 44 -0.145 43% 4.3 -0.083 28/37 0.13
7 in the box 37 -0.073 35% 3.5 -0.072 18/37 -0.02
Stacked box (8+) 13 -0.504 23% 1.8 -0.072 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 64 -0.186 39% 3.4 -0.092 30/38 -0.21
No motion 30 -0.125 33% 4.0 -0.052 22/29 -0.21
RPO Scheme (FTN) compare everyone →
RPO 17 +0.039 53% 4.9 -0.061 — —
Not an RPO 77 -0.212 34% 3.3 -0.078 32/38 —

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2026CIN 94-0.166 -15.637.2%3.62 7.4%17.0%
Definitions QB plays are dropbacks: passes, sacks and scrambles (spikes left out). A receiver's fumble after the catch isn't charged to the QB. Rushing counts designed runs only. Receiving is EPA per target. EPA swings about ±1.4 points a play, so a 50-play split carries about ±0.2 of luck.