Kenneth Walker III

Box score by season

SeasonTeamG RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 KC7 1417706 32221312 1 differ (Targets 32 vs 31)
2025 SEA17 2211,0275 36312820 ✓ matches
2025 playoffs SEA3 653134 1191040
2024 SEA11 1535737 53462991 not checked
2023 SEA15 2199058 37292591 not checked
2022 SEA15 2281,0509 35271650 not checked
2022 playoffs SEA1 15631 1130

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role RushingReceiving Seasons to Weeks to
Designed runs
141
qualifying bar 56
EPA/play
+0.075
5th of 38 · lg -0.077
Success rate
44.7%
11th of 38 · lg 40.5%
Yards/play
5.46
2nd of 38 · lg 4.11
Explosive rate
14.2%
6th of 38 · lg 9.3%
Turnover rate
0.0%
1st of 38 · lg 0.6%
TD rate
4.3%
12th of 38 · lg 3.7%

Notable in 2026

His biggest gaps between one situation and the rest of his plays, beyond the league's own gap there (|z| ≥ 2.5). Many splits get checked, so some of these are luck; the badge says whether that kind of split repeats year to year.

Every split

EPA per designed run by situation, next to the league. Rank is among qualified players with 20+ designed runs there (1 = best). "Repeats" is the year-to-year correlation for that split (2016–25); near zero means it predicts little. Click a situation to filter to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 66 +0.209 52% 6.3 -0.093 2/37 0.01
Away 75 -0.043 39% 4.7 -0.059 19/35 -0.00
Neutral site 0——— -0.083 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— -0.032 — 0.32
Normal (6–8 days) 99 -0.024 42% 4.7 -0.094 15/38 -0.14
Extra rest (9–12 days) 0——— -0.017 — -0.03
Off a bye (13+ days) 19 +0.150 53% 6.7 -0.077 — —
Indoors / outdoors Weather compare everyone →
Indoors 22 +0.169 45% 8.0 -0.108 4/22 0.00
Outdoors 119 +0.057 45% 5.0 -0.064 8/35 0.00
Temperature (outdoors) Weather compare everyone →
60–79°F 24 +0.034 54% 4.9 -0.062 7/22 0.02
80°F+ 41 +0.126 44% 5.9 -0.039 1/6 -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 18 -0.274 39% 3.9 -0.070 — 0.07
10–14 mph 47 +0.233 51% 6.2 -0.012 1/7 0.12
Rain or snow (outdoors) Weather compare everyone →
Dry 119 +0.057 45% 5.0 -0.053 7/33 —
Rain or snow 0——— -0.152 — —
Score Game state compare everyone →
Trailing 9+ 6 -0.264 17% 2.0 -0.047 — 0.01
Trailing 1–8 31 +0.270 48% 6.5 -0.081 1/23 0.02
Tied 47 +0.092 47% 5.1 -0.096 5/23 0.10
Leading 1–8 38 +0.054 42% 5.9 -0.086 6/21 0.00
Leading 9+ 19 -0.138 47% 4.6 -0.054 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 6 -0.264 17% 2.0 -0.040 — 0.13
Win prob 20–80% 105 +0.153 47% 6.1 -0.081 4/38 -0.05
Win prob over 80% 30 -0.131 43% 3.8 -0.081 16/25 -0.09
Quarter Game state compare everyone →
Q1 37 +0.050 32% 4.9 -0.072 9/28 0.09
Q2 31 +0.208 65% 6.2 -0.080 3/25 -0.04
Q3 34 +0.092 35% 7.1 -0.058 6/30 0.12
Q4 32 -0.031 44% 4.0 -0.093 14/25 -0.02
OT 7 +0.016 71% 4.1 -0.139 — —
Two-minute Game state compare everyone →
Last 2 min of half 13 +0.014 54% 3.5 -0.100 — —
Rest of game 128 +0.081 44% 5.7 -0.075 5/38 —
Down Situation compare everyone →
1st down 84 +0.056 43% 5.6 -0.082 6/38 0.02
2nd down 38 -0.008 39% 4.2 -0.102 13/34 -0.03
3rd down 13 +0.400 69% 5.6 +0.007 — -0.14
4th down 6 +0.154 50% 11.2 +0.032 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 12 +0.384 67% 5.6 +0.033 — —
3rd & 4–6 0——— -0.052 — —
3rd & 7+ 1 +0.587 100% 6.0 -0.060 — —
Field position Situation compare everyone →
Own 20 and in 15 +0.434 53% 10.2 -0.136 — 0.05
Own 50–21 63 +0.078 48% 5.7 -0.090 6/35 -0.01
Opp 21–49 33 +0.306 48% 5.8 -0.067 3/34 0.07
Red zone (opp 20 in) 30 -0.364 30% 2.2 -0.033 13/14 0.06
Formation Style compare everyone →
Shotgun 59 +0.100 46% 5.0 -0.093 6/31 0.03
Under center 82 +0.057 44% 5.8 -0.068 8/38 0.03
Tempo Style compare everyone →
Huddle 141 +0.075 45% 5.5 -0.083 5/38 0.03
No huddle 0——— +0.081 — 0.03
Yards to go Situation compare everyone →
1–3 to go 33 +0.199 58% 5.2 +0.023 7/16 0.12
4–6 to go 13 -0.300 23% 2.3 -0.046 — -0.02
7–10 to go 95 +0.083 43% 6.0 -0.110 3/38 -0.06
11+ to go 0——— -0.167 — —
Run direction Running compare everyone →
Left 48 +0.251 58% 6.9 -0.041 3/36 0.04
Middle 49 -0.039 41% 3.9 -0.093 9/30 0.16
Right 43 +0.027 35% 5.7 -0.066 11/31 0.11
Run gap Running compare everyone →
Outside (end) 31 +0.347 48% 7.8 +0.001 1/13 -0.03
Off tackle 28 +0.174 54% 5.1 -0.046 2/21 -0.00
Inside (guard) 32 -0.075 41% 5.9 -0.103 15/29 0.11
Up the middle 49 -0.039 41% 3.9 -0.093 9/30 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 69 +0.019 42% 5.5 -0.083 15/37 0.13
7 in the box 64 +0.036 45% 4.9 -0.072 10/37 -0.02
Stacked box (8+) 8 +0.864 62% 9.9 -0.072 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 71 -0.031 44% 4.2 -0.092 17/38 -0.21
No motion 70 +0.182 46% 6.7 -0.052 3/29 -0.21
RPO Scheme (FTN) compare everyone →
RPO 25 -0.024 36% 4.7 -0.061 3/4 —
Not an RPO 116 +0.096 47% 5.6 -0.078 4/38 —

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2026KC 141+0.075 +10.544.7%5.46 14.2%28.4%
Definitions QB plays are dropbacks: passes, sacks and scrambles (spikes left out). A receiver's fumble after the catch isn't charged to the QB. Rushing counts designed runs only. Receiving is EPA per target. EPA swings about ±1.4 points a play, so a 50-play split carries about ±0.2 of luck.