Jordan Mason

Box score by season

SeasonTeamG RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 MIN3 381471 2000 ✓ matches
2025 MIN16 1597586 1614510 ✓ matches
2024 SF12 1537893 1411900 not checked
2023 SF9 402063 43310 not checked
2022 SF8 432581 0000 not checked
2022 playoffs SF1 2120 0000

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role RushingReceiving Seasons to Weeks to
Designed runs
38
qualifying bar 56
EPA/play
-0.237
not ranked · lg -0.077
Success rate
26.3%
not ranked · lg 40.5%
Yards/play
3.87
not ranked · lg 4.11
Explosive rate
13.2%
not ranked · lg 9.3%
Turnover rate
0.0%
not ranked · lg 0.6%
TD rate
2.6%
not ranked · lg 3.7%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Every split

EPA per designed run by situation, next to the league. Rank is among qualified players with 20+ designed runs there (1 = best). "Repeats" is the year-to-year correlation for that split (2016–25); near zero means it predicts little. Click a situation to filter to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 30 -0.180 27% 4.2 -0.093 26/38 0.01
Away 8 -0.452 25% 2.5 -0.059 — -0.00
Neutral site 0——— -0.083 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— -0.032 — 0.32
Normal (6–8 days) 8 -0.452 25% 2.5 -0.094 — -0.14
Extra rest (9–12 days) 0——— -0.017 — -0.03
Off a bye (13+ days) 15 -0.162 33% 4.5 -0.077 — —
Indoors / outdoors Weather compare everyone →
Indoors 38 -0.237 26% 3.9 -0.108 17/23 0.00
Outdoors 0——— -0.064 — 0.00
Temperature (outdoors) Weather compare everyone →
60–79°F 0——— -0.062 — 0.02
80°F+ 0——— -0.039 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 0——— -0.070 — 0.07
10–14 mph 0——— -0.012 — 0.12
Rain or snow (outdoors) Weather compare everyone →
Dry 0——— -0.053 — —
Rain or snow 0——— -0.152 — —
Score Game state compare everyone →
Trailing 9+ 8 -0.238 12% 2.9 -0.047 — 0.01
Trailing 1–8 18 -0.220 28% 4.5 -0.081 — 0.02
Tied 2 +0.014 50% 5.5 -0.096 — 0.10
Leading 1–8 8 -0.263 38% 3.2 -0.086 — 0.00
Leading 9+ 2 -0.533 0% 3.0 -0.054 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 0——— -0.040 — 0.13
Win prob 20–80% 31 -0.259 23% 3.7 -0.081 33/39 -0.05
Win prob over 80% 7 -0.139 43% 4.6 -0.081 — -0.09
Quarter Game state compare everyone →
Q1 11 -0.260 27% 3.6 -0.072 — 0.09
Q2 8 -0.373 12% 2.2 -0.080 — -0.04
Q3 6 -0.233 33% 3.5 -0.058 — 0.12
Q4 13 -0.136 31% 5.2 -0.093 — -0.02
OT 0——— -0.139 — —
Two-minute Game state compare everyone →
Last 2 min of half 2 -0.299 50% 7.5 -0.100 — —
Rest of game 36 -0.234 25% 3.7 -0.075 35/39 —
Down Situation compare everyone →
1st down 24 -0.098 29% 4.6 -0.082 22/39 0.02
2nd down 14 -0.477 21% 2.6 -0.102 — -0.03
3rd down 0——— +0.007 — -0.14
4th down 0——— +0.032 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 0——— +0.033 — —
3rd & 4–6 0——— -0.052 — —
3rd & 7+ 0——— -0.060 — —
Field position Situation compare everyone →
Own 20 and in 3 -0.204 33% 4.7 -0.136 — 0.05
Own 50–21 17 -0.376 18% 2.5 -0.090 — -0.01
Opp 21–49 12 +0.036 42% 6.8 -0.067 — 0.07
Red zone (opp 20 in) 6 -0.407 17% 1.3 -0.033 — 0.06
Formation Style compare everyone →
Shotgun 10 -0.211 30% 4.1 -0.093 — 0.03
Under center 28 -0.247 25% 3.8 -0.068 33/39 0.03
Tempo Style compare everyone →
Huddle 36 -0.259 25% 3.7 -0.083 35/39 0.03
No huddle 2 +0.154 50% 6.5 +0.081 — 0.03
Yards to go Situation compare everyone →
1–3 to go 5 -0.079 40% 1.4 +0.023 — 0.12
4–6 to go 4 -0.467 25% 2.8 -0.046 — -0.02
7–10 to go 28 -0.242 21% 4.2 -0.110 34/39 -0.06
11+ to go 1 +0.040 100% 12.0 -0.167 — —
Run direction Running compare everyone →
Left 11 -0.192 36% 5.4 -0.041 — 0.04
Middle 8 -0.231 12% 3.4 -0.093 — 0.16
Right 19 -0.266 26% 3.2 -0.066 — 0.11
Run gap Running compare everyone →
Outside (end) 12 -0.393 17% 3.5 +0.001 — -0.03
Off tackle 9 -0.142 44% 5.8 -0.046 — -0.00
Inside (guard) 9 -0.129 33% 2.9 -0.103 — 0.11
Up the middle 8 -0.231 12% 3.4 -0.093 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 17 -0.213 29% 5.1 -0.083 — 0.13
7 in the box 19 -0.284 21% 3.1 -0.072 — -0.02
Stacked box (8+) 2 +0.003 50% 1.5 -0.072 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 24 -0.223 29% 3.8 -0.092 33/39 -0.21
No motion 14 -0.262 21% 4.0 -0.052 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 1 +0.665 100% 10.0 -0.061 — —
Not an RPO 37 -0.262 24% 3.7 -0.078 35/39 —

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2026MIN 38-0.237 -9.026.3%3.87 13.2%18.4%
Definitions QB plays are dropbacks: passes, sacks and scrambles (spikes left out). A receiver's fumble after the catch isn't charged to the QB. Rushing counts designed runs only. Receiving is EPA per target. EPA swings about ±1.4 points a play, so a 50-play split carries about ±0.2 of luck.