Tyler Allgeier

Box score by season

SeasonTeamG RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 ARI8 723232 22211281 1 differ (Targets 22 vs 24)
2025 ATL17 1435148 1614960 ✓ matches
2024 ATL17 1376443 1313880 not checked
2023 ATL17 1866834 23181931 not checked
2022 ATL16 2101,0353 17161391 not checked

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role RushingReceiving Seasons to Weeks to
Designed runs
72
qualifying bar 56
EPA/play
-0.088
22nd of 38 · lg -0.077
Success rate
31.9%
31st of 38 · lg 40.5%
Yards/play
4.49
15th of 38 · lg 4.11
Explosive rate
6.9%
29th of 38 · lg 9.3%
Turnover rate
0.0%
1st of 38 · lg 0.6%
TD rate
2.8%
24th of 38 · lg 3.7%

Every split

EPA per designed run by situation, next to the league. Rank is among qualified players with 20+ designed runs there (1 = best). "Repeats" is the year-to-year correlation for that split (2016–25); near zero means it predicts little. Click a situation to filter to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 16 -0.467 12% 2.2 -0.093 — 0.01
Away 56 +0.021 38% 5.1 -0.059 12/35 -0.00
Neutral site 0——— -0.083 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— -0.032 — 0.32
Normal (6–8 days) 55 -0.061 29% 4.8 -0.094 18/38 -0.14
Extra rest (9–12 days) 0——— -0.017 — -0.03
Off a bye (13+ days) 0——— -0.077 — —
Indoors / outdoors Weather compare everyone →
Indoors 62 -0.107 32% 4.5 -0.108 12/22 0.00
Outdoors 10 +0.033 30% 4.1 -0.064 — 0.00
Temperature (outdoors) Weather compare everyone →
60–79°F 10 +0.033 30% 4.1 -0.062 — 0.02
80°F+ 0——— -0.039 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 10 +0.033 30% 4.1 -0.070 — 0.07
10–14 mph 0——— -0.012 — 0.12
Rain or snow (outdoors) Weather compare everyone →
Dry 10 +0.033 30% 4.1 -0.053 — —
Rain or snow 0——— -0.152 — —
Score Game state compare everyone →
Trailing 9+ 13 +0.400 23% 10.8 -0.047 — 0.01
Trailing 1–8 18 -0.443 17% 1.5 -0.081 — 0.02
Tied 22 -0.274 27% 2.6 -0.096 18/23 0.10
Leading 1–8 11 +0.355 64% 6.0 -0.086 — 0.00
Leading 9+ 8 -0.177 50% 4.0 -0.054 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 12 +0.473 25% 11.6 -0.040 — 0.13
Win prob 20–80% 46 -0.180 33% 3.0 -0.081 27/38 -0.05
Win prob over 80% 14 -0.262 36% 3.4 -0.081 — -0.09
Quarter Game state compare everyone →
Q1 19 -0.174 37% 3.2 -0.072 — 0.09
Q2 12 -0.357 17% 2.2 -0.080 — -0.04
Q3 18 +0.152 33% 6.4 -0.058 — 0.12
Q4 18 -0.004 39% 5.6 -0.093 — -0.02
OT 5 -0.271 20% 3.8 -0.139 — —
Two-minute Game state compare everyone →
Last 2 min of half 4 -0.189 50% 4.0 -0.100 — —
Rest of game 68 -0.082 31% 4.5 -0.075 21/38 —
Down Situation compare everyone →
1st down 41 -0.123 24% 4.5 -0.082 23/38 0.02
2nd down 24 -0.031 38% 5.0 -0.102 16/34 -0.03
3rd down 7 -0.075 57% 2.4 +0.007 — -0.14
4th down 0——— +0.032 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 4 +0.128 75% 1.8 +0.033 — —
3rd & 4–6 2 -0.360 50% 2.5 -0.052 — —
3rd & 7+ 1 -0.316 0% 5.0 -0.060 — —
Field position Situation compare everyone →
Own 20 and in 10 +0.113 40% 8.5 -0.136 — 0.05
Own 50–21 20 +0.020 25% 5.8 -0.090 8/35 -0.01
Opp 21–49 28 -0.095 39% 4.0 -0.067 25/34 0.07
Red zone (opp 20 in) 14 -0.369 21% 0.7 -0.033 — 0.06
Formation Style compare everyone →
Shotgun 18 -0.160 33% 2.7 -0.093 — 0.03
Under center 54 -0.063 31% 5.1 -0.068 19/38 0.03
Tempo Style compare everyone →
Huddle 71 -0.081 32% 4.5 -0.083 22/38 0.03
No huddle 1 -0.529 0% 2.0 +0.081 — 0.03
Yards to go Situation compare everyone →
1–3 to go 15 +0.323 47% 6.5 +0.023 — 0.12
4–6 to go 7 -0.589 29% 0.9 -0.046 — -0.02
7–10 to go 48 -0.128 29% 4.5 -0.110 23/38 -0.06
11+ to go 2 -0.437 0% 3.0 -0.167 — —
Run direction Running compare everyone →
Left 23 +0.005 39% 5.2 -0.041 18/36 0.04
Middle 33 -0.219 15% 4.0 -0.093 20/30 0.16
Right 16 +0.051 56% 4.4 -0.066 — 0.11
Run gap Running compare everyone →
Outside (end) 10 +0.244 60% 8.3 +0.001 — -0.03
Off tackle 20 +0.027 45% 4.0 -0.046 9/21 -0.00
Inside (guard) 9 -0.228 33% 3.0 -0.103 — 0.11
Up the middle 33 -0.219 15% 4.0 -0.093 20/30 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 30 +0.038 30% 5.3 -0.083 13/37 0.13
7 in the box 32 -0.091 41% 4.5 -0.072 20/37 -0.02
Stacked box (8+) 10 -0.455 10% 2.0 -0.072 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 57 -0.153 30% 4.1 -0.092 27/38 -0.21
No motion 15 +0.159 40% 6.1 -0.052 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 2 -0.424 0% 1.5 -0.061 — —
Not an RPO 70 -0.078 33% 4.6 -0.078 22/38 —

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2026ARI 72-0.088 -6.331.9%4.49 6.9%16.7%
Definitions QB plays are dropbacks: passes, sacks and scrambles (spikes left out). A receiver's fumble after the catch isn't charged to the QB. Rushing counts designed runs only. Receiving is EPA per target. EPA swings about ±1.4 points a play, so a 50-play split carries about ±0.2 of luck.