Joe Burrow

Box score by season

SeasonTeamG CmpAttPass ydsTDIntSacked RushRush ydsTD vs ESPN
2026 CIN7 1952672,11520613 20702 ✓ matches
2025 CIN8 1732591,80917517 14410 ✓ matches
2024 CIN17 4606524,91843948 422012 not checked
2023 CIN10 2443652,30915624 31880 not checked
2022 CIN16 4146064,475351241 752575 not checked
2022 playoffs CIN3 721097214210 15701
2021 CIN16 3665204,611341451 401182 not checked
2021 playoffs CIN4 971421,1055219 11310
2020 CIN10 2644042,68813532 371423 not checked

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role PassingRushing Seasons to Weeks to
Designed runs
7
qualifying bar 56
EPA/play
+0.215
not ranked · lg -0.077
Success rate
85.7%
not ranked · lg 40.5%
Yards/play
2.71
not ranked · lg 4.11
Explosive rate
14.3%
not ranked · lg 9.3%
Turnover rate
0.0%
not ranked · lg 0.6%
TD rate
14.3%
not ranked · lg 3.7%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Notable in 2026

His biggest gaps between one situation and the rest of his plays, beyond the league's own gap there (|z| ≥ 2.5). Many splits get checked, so some of these are luck; the badge says whether that kind of split repeats year to year.

Every split

EPA per designed run by situation, next to the league. Rank is among qualified players with 20+ designed runs there (1 = best). "Repeats" is the year-to-year correlation for that split (2016–25); near zero means it predicts little. Click a situation to filter to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 5 +0.144 80% 3.0 -0.093 — 0.01
Away 2 +0.392 100% 2.0 -0.059 — -0.00
Neutral site 0——— -0.083 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— -0.032 — 0.32
Normal (6–8 days) 3 -0.462 67% 0.3 -0.094 — -0.14
Extra rest (9–12 days) 0——— -0.017 — -0.03
Off a bye (13+ days) 1 +0.515 100% 3.0 -0.077 — —
Indoors / outdoors Weather compare everyone →
Indoors 0——— -0.108 — 0.00
Outdoors 7 +0.215 86% 2.7 -0.064 — 0.00
Temperature (outdoors) Weather compare everyone →
60–79°F 1 +0.605 100% 1.0 -0.062 — 0.02
80°F+ 3 +0.793 100% 5.0 -0.039 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 4 +0.746 100% 4.0 -0.070 — 0.07
10–14 mph 0——— -0.012 — 0.12
Rain or snow (outdoors) Weather compare everyone →
Dry 7 +0.215 86% 2.7 -0.053 — —
Rain or snow 0——— -0.152 — —
Score Game state compare everyone →
Trailing 9+ 2 +0.560 100% 2.0 -0.047 — 0.01
Trailing 1–8 1 -2.261 0% -1.0 -0.081 — 0.02
Tied 1 +0.269 100% 1.0 -0.096 — 0.10
Leading 1–8 1 +0.274 100% 1.0 -0.086 — 0.00
Leading 9+ 2 +1.052 100% 7.0 -0.054 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 1 +0.605 100% 1.0 -0.040 — 0.13
Win prob 20–80% 3 -0.492 67% 1.0 -0.081 — -0.05
Win prob over 80% 3 +0.793 100% 5.0 -0.081 — -0.09
Quarter Game state compare everyone →
Q1 0——— -0.072 — 0.09
Q2 5 +0.126 80% 3.4 -0.080 — -0.04
Q3 0——— -0.058 — 0.12
Q4 2 +0.439 100% 1.0 -0.093 — -0.02
OT 0——— -0.139 — —
Two-minute Game state compare everyone →
Last 2 min of half 2 +0.951 100% 6.5 -0.100 — —
Rest of game 5 -0.079 80% 1.2 -0.075 — —
Down Situation compare everyone →
1st down 2 +1.117 100% 6.5 -0.082 — 0.02
2nd down 0——— -0.102 — -0.03
3rd down 5 -0.145 80% 1.2 +0.007 — -0.14
4th down 0——— +0.032 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 5 -0.145 80% 1.2 +0.033 — —
3rd & 4–6 0——— -0.052 — —
3rd & 7+ 0——— -0.060 — —
Field position Situation compare everyone →
Own 20 and in 0——— -0.136 — 0.05
Own 50–21 1 +0.515 100% 3.0 -0.090 — -0.01
Opp 21–49 1 +0.476 100% 2.0 -0.067 — 0.07
Red zone (opp 20 in) 5 +0.103 80% 2.8 -0.033 — 0.06
Formation Style compare everyone →
Shotgun 1 +1.629 100% 12.0 -0.093 — 0.03
Under center 6 -0.020 83% 1.2 -0.068 — 0.03
Tempo Style compare everyone →
Huddle 6 +0.150 83% 3.0 -0.083 — 0.03
No huddle 1 +0.605 100% 1.0 +0.081 — 0.03
Yards to go Situation compare everyone →
1–3 to go 6 -0.020 83% 1.2 +0.023 — 0.12
4–6 to go 0——— -0.046 — -0.02
7–10 to go 1 +1.629 100% 12.0 -0.110 — -0.06
11+ to go 0——— -0.167 — —
Run direction Running compare everyone →
Left 1 +0.274 100% 1.0 -0.041 — 0.04
Middle 5 +0.126 80% 3.4 -0.093 — 0.16
Right 1 +0.605 100% 1.0 -0.066 — 0.11
Run gap Running compare everyone →
Outside (end) 0——— +0.001 — -0.03
Off tackle 0——— -0.046 — -0.00
Inside (guard) 2 +0.439 100% 1.0 -0.103 — 0.11
Up the middle 5 +0.126 80% 3.4 -0.093 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 3 -0.039 67% 4.7 -0.083 — 0.13
7 in the box 1 +0.269 100% 1.0 -0.072 — -0.02
Stacked box (8+) 3 +0.451 100% 1.3 -0.072 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 1 +0.605 100% 1.0 -0.092 — -0.21
No motion 6 +0.150 83% 3.0 -0.052 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 0——— -0.061 — —
Not an RPO 7 +0.215 86% 2.7 -0.078 — —

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2026CIN 7+0.215 +1.585.7%2.71 14.3%85.7%
Definitions QB plays are dropbacks: passes, sacks and scrambles (spikes left out). A receiver's fumble after the catch isn't charged to the QB. Rushing counts designed runs only. Receiving is EPA per target. EPA swings about ±1.4 points a play, so a 50-play split carries about ±0.2 of luck.