DK Metcalf

Box score by season

SeasonTeamG RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 PIT8 1110 64333781 1 differ (Targets 64 vs 65)
2025 PIT15 2121 99598506 ✓ matches
2025 playoffs PIT1 000 52420
2024 SEA15 000 108669925 not checked
2023 SEA16 000 119661,1148 not checked
2022 SEA17 000 141901,0486 not checked
2022 playoffs SEA1 000 13101362
2021 SEA17 160 1297596712 not checked
2020 SEA16 000 129831,30310 not checked
2020 playoffs SEA1 000 115962
2019 SEA16 2110 100589007 not checked
2019 playoffs SEA2 000 14112191

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role RushingReceiving Seasons to Weeks to
Designed runs
1
qualifying bar 56
EPA/play
+1.137
not ranked · lg -0.077
Success rate
100.0%
not ranked · lg 40.5%
Yards/play
11.00
not ranked · lg 4.11
Explosive rate
100.0%
not ranked · lg 9.3%
Turnover rate
0.0%
not ranked · lg 0.6%
TD rate
0.0%
not ranked · lg 3.7%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Notable in 2026

His biggest gaps between one situation and the rest of his plays, beyond the league's own gap there (|z| ≥ 2.5). Many splits get checked, so some of these are luck; the badge says whether that kind of split repeats year to year.

Every split

EPA per designed run by situation, next to the league. Rank is among qualified players with 20+ designed runs there (1 = best). "Repeats" is the year-to-year correlation for that split (2016–25); near zero means it predicts little. Click a situation to filter to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 1 +1.137 100% 11.0 -0.093 — 0.01
Away 0——— -0.059 — -0.00
Neutral site 0——— -0.083 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— -0.032 — 0.32
Normal (6–8 days) 0——— -0.094 — -0.14
Extra rest (9–12 days) 1 +1.137 100% 11.0 -0.017 — -0.03
Off a bye (13+ days) 0——— -0.077 — —
Indoors / outdoors Weather compare everyone →
Indoors 0——— -0.108 — 0.00
Outdoors 1 +1.137 100% 11.0 -0.064 — 0.00
Temperature (outdoors) Weather compare everyone →
60–79°F 0——— -0.062 — 0.02
80°F+ 0——— -0.039 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 0——— -0.070 — 0.07
10–14 mph 0——— -0.012 — 0.12
Rain or snow (outdoors) Weather compare everyone →
Dry 1 +1.137 100% 11.0 -0.053 — —
Rain or snow 0——— -0.152 — —
Score Game state compare everyone →
Trailing 9+ 0——— -0.047 — 0.01
Trailing 1–8 0——— -0.081 — 0.02
Tied 0——— -0.096 — 0.10
Leading 1–8 1 +1.137 100% 11.0 -0.086 — 0.00
Leading 9+ 0——— -0.054 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 0——— -0.040 — 0.13
Win prob 20–80% 1 +1.137 100% 11.0 -0.081 — -0.05
Win prob over 80% 0——— -0.081 — -0.09
Quarter Game state compare everyone →
Q1 1 +1.137 100% 11.0 -0.072 — 0.09
Q2 0——— -0.080 — -0.04
Q3 0——— -0.058 — 0.12
Q4 0——— -0.093 — -0.02
OT 0——— -0.139 — —
Two-minute Game state compare everyone →
Last 2 min of half 0——— -0.100 — —
Rest of game 1 +1.137 100% 11.0 -0.075 — —
Down Situation compare everyone →
1st down 0——— -0.082 — 0.02
2nd down 1 +1.137 100% 11.0 -0.102 — -0.03
3rd down 0——— +0.007 — -0.14
4th down 0——— +0.032 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 0——— +0.033 — —
3rd & 4–6 0——— -0.052 — —
3rd & 7+ 0——— -0.060 — —
Field position Situation compare everyone →
Own 20 and in 0——— -0.136 — 0.05
Own 50–21 0——— -0.090 — -0.01
Opp 21–49 1 +1.137 100% 11.0 -0.067 — 0.07
Red zone (opp 20 in) 0——— -0.033 — 0.06
Formation Style compare everyone →
Shotgun 0——— -0.093 — 0.03
Under center 1 +1.137 100% 11.0 -0.068 — 0.03
Tempo Style compare everyone →
Huddle 1 +1.137 100% 11.0 -0.083 — 0.03
No huddle 0——— +0.081 — 0.03
Yards to go Situation compare everyone →
1–3 to go 0——— +0.023 — 0.12
4–6 to go 0——— -0.046 — -0.02
7–10 to go 1 +1.137 100% 11.0 -0.110 — -0.06
11+ to go 0——— -0.167 — —
Run direction Running compare everyone →
Left 1 +1.137 100% 11.0 -0.041 — 0.04
Middle 0——— -0.093 — 0.16
Right 0——— -0.066 — 0.11
Run gap Running compare everyone →
Outside (end) 1 +1.137 100% 11.0 +0.001 — -0.03
Off tackle 0——— -0.046 — -0.00
Inside (guard) 0——— -0.103 — 0.11
Up the middle 0——— -0.093 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 0——— -0.083 — 0.13
7 in the box 1 +1.137 100% 11.0 -0.072 — -0.02
Stacked box (8+) 0——— -0.072 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 1 +1.137 100% 11.0 -0.092 — -0.21
No motion 0——— -0.052 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 1 +1.137 100% 11.0 -0.061 — —
Not an RPO 0——— -0.078 — —

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2026PIT 1+1.137 +1.1100.0%11.00 100.0%100.0%
Definitions QB plays are dropbacks: passes, sacks and scrambles (spikes left out). A receiver's fumble after the catch isn't charged to the QB. Rushing counts designed runs only. Receiving is EPA per target. EPA swings about ±1.4 points a play, so a 50-play split carries about ±0.2 of luck.