Justice Hill

Box score by season

SeasonTeamG RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 BAL9 332401 28201110 1 differ (Targets 28 vs 27)
2025 BAL9 18932 27211691 ✓ matches
2024 BAL15 472281 51423833 not checked
2024 playoffs BAL2 12620 66201
2023 BAL16 843873 39282061 not checked
2023 playoffs BAL2 16690 96450
2022 BAL13 492620 1212580 not checked
2022 playoffs BAL1 000 22100
2020 BAL6 12600 55200 not checked
2020 playoffs BAL1 000 1000
2019 BAL15 582252 158700 not checked
2019 playoffs BAL1 000 54260

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role RushingReceiving Seasons to Weeks to
Designed runs
33
qualifying bar 56
EPA/play
+0.174
not ranked · lg -0.077
Success rate
33.3%
not ranked · lg 40.5%
Yards/play
7.27
not ranked · lg 4.11
Explosive rate
12.1%
not ranked · lg 9.3%
Turnover rate
0.0%
not ranked · lg 0.6%
TD rate
3.0%
not ranked · lg 3.7%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Every split

EPA per designed run by situation, next to the league. Rank is among qualified players with 20+ designed runs there (1 = best). "Repeats" is the year-to-year correlation for that split (2016–25); near zero means it predicts little. Click a situation to filter to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 15 +0.070 20% 6.7 -0.093 — 0.01
Away 13 +0.158 38% 8.2 -0.059 — -0.00
Neutral site 5 +0.530 60% 6.6 -0.083 — —
Rest days Setting compare everyone →
Short week (≤5 days) 9 +0.208 11% 9.4 -0.032 — 0.32
Normal (6–8 days) 18 +0.346 50% 7.6 -0.094 — -0.14
Extra rest (9–12 days) 0——— -0.017 — -0.03
Off a bye (13+ days) 0——— -0.077 — —
Indoors / outdoors Weather compare everyone →
Indoors 6 -0.392 17% 3.0 -0.108 — 0.00
Outdoors 27 +0.300 37% 8.2 -0.064 1/36 0.00
Temperature (outdoors) Weather compare everyone →
60–79°F 8 +0.276 50% 5.2 -0.062 — 0.02
80°F+ 0——— -0.039 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 6 +0.406 50% 6.0 -0.070 — 0.07
10–14 mph 2 -0.114 50% 3.0 -0.012 — 0.12
Rain or snow (outdoors) Weather compare everyone →
Dry 18 +0.346 50% 7.6 -0.053 — —
Rain or snow 9 +0.208 11% 9.4 -0.152 — —
Score Game state compare everyone →
Trailing 9+ 12 +0.179 25% 8.3 -0.047 — 0.01
Trailing 1–8 6 +0.268 33% 10.8 -0.081 — 0.02
Tied 1 +2.570 100% 21.0 -0.096 — 0.10
Leading 1–8 8 +0.188 50% 4.2 -0.086 — 0.00
Leading 9+ 6 -0.347 17% 3.3 -0.054 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 13 +0.448 31% 11.3 -0.040 — 0.13
Win prob 20–80% 12 +0.242 50% 6.0 -0.081 — -0.05
Win prob over 80% 8 -0.373 12% 2.6 -0.081 — -0.09
Quarter Game state compare everyone →
Q1 5 +0.080 40% 6.2 -0.072 — 0.09
Q2 9 +0.014 22% 4.0 -0.080 — -0.04
Q3 5 +0.759 60% 14.0 -0.058 — 0.12
Q4 14 +0.102 29% 7.4 -0.093 — -0.02
OT 0——— -0.139 — —
Two-minute Game state compare everyone →
Last 2 min of half 6 -0.359 0% 3.3 -0.100 — —
Rest of game 27 +0.293 41% 8.1 -0.075 1/39 —
Down Situation compare everyone →
1st down 16 +0.251 31% 7.6 -0.082 — 0.02
2nd down 8 -0.244 25% 3.0 -0.102 — -0.03
3rd down 9 +0.408 44% 10.4 +0.007 — -0.14
4th down 0——— +0.032 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 3 +2.361 100% 24.7 +0.033 — —
3rd & 4–6 5 -0.620 20% 3.0 -0.052 — —
3rd & 7+ 1 -0.307 0% 5.0 -0.060 — —
Field position Situation compare everyone →
Own 20 and in 4 -0.158 25% 2.2 -0.136 — 0.05
Own 50–21 18 +0.383 39% 9.9 -0.090 — -0.01
Opp 21–49 10 -0.018 30% 5.1 -0.067 — 0.07
Red zone (opp 20 in) 1 -0.338 0% 2.0 -0.033 — 0.06
Formation Style compare everyone →
Shotgun 18 +0.247 33% 7.9 -0.093 — 0.03
Under center 15 +0.087 33% 6.5 -0.068 — 0.03
Tempo Style compare everyone →
Huddle 33 +0.174 33% 7.3 -0.083 1/39 0.03
No huddle 0——— +0.081 — 0.03
Yards to go Situation compare everyone →
1–3 to go 5 +1.437 80% 16.8 +0.023 — 0.12
4–6 to go 8 -0.523 25% 2.5 -0.046 — -0.02
7–10 to go 18 +0.104 22% 6.7 -0.110 — -0.06
11+ to go 2 +0.434 50% 7.5 -0.167 — —
Run direction Running compare everyone →
Left 10 +0.016 20% 5.2 -0.041 — 0.04
Middle 3 +1.114 33% 18.0 -0.093 — 0.16
Right 20 +0.112 40% 6.7 -0.066 4/32 0.11
Run gap Running compare everyone →
Outside (end) 10 -0.172 30% 3.6 +0.001 — -0.03
Off tackle 11 +0.534 36% 10.4 -0.046 — -0.00
Inside (guard) 9 -0.194 33% 4.0 -0.103 — 0.11
Up the middle 3 +1.114 33% 18.0 -0.093 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 24 -0.118 21% 4.1 -0.083 25/38 0.13
7 in the box 8 +0.969 62% 16.9 -0.072 — -0.02
Stacked box (8+) 1 +0.832 100% 6.0 -0.072 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 26 +0.046 35% 6.0 -0.092 6/39 -0.21
No motion 7 +0.650 29% 11.9 -0.052 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 9 -0.059 22% 5.1 -0.061 — —
Not an RPO 24 +0.262 38% 8.1 -0.078 1/39 —

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2026BAL 33+0.174 +5.733.3%7.27 12.1%21.2%
Definitions QB plays are dropbacks: passes, sacks and scrambles (spikes left out). A receiver's fumble after the catch isn't charged to the QB. Rushing counts designed runs only. Receiving is EPA per target. EPA swings about ±1.4 points a play, so a 50-play split carries about ±0.2 of luck.