Saquon Barkley

Box score by season

SeasonTeamG RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 PHI6 562742 107410 1 differ (Targets 10 vs 11)
2025 PHI16 2801,1407 50372732 ✓ matches
2025 playoffs PHI1 261060 63250
2024 PHI16 3452,00513 43332782 not checked
2024 playoffs PHI4 914995 1513750
2023 NYG14 2479626 60412804 not checked
2022 NYG16 2951,31210 76573380 not checked
2022 playoffs NYG2 181142 97770
2021 NYG13 1625932 57412632 not checked
2020 NYG2 19340 96600 not checked
2019 NYG13 2171,0036 73524382 not checked
2018 NYG16 2611,30711 121917214 not checked

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role PassingRushingReceiving Seasons to Weeks to
Designed runs
56
qualifying bar 56
EPA/play
+0.018
9th of 38 · lg -0.077
Success rate
39.3%
22nd of 38 · lg 40.5%
Yards/play
4.89
11th of 38 · lg 4.11
Explosive rate
10.7%
16th of 38 · lg 9.3%
Turnover rate
0.0%
1st of 38 · lg 0.6%
TD rate
3.6%
15th of 38 · lg 3.7%

Every split

EPA per designed run by situation, next to the league. Rank is among qualified players with 20+ designed runs there (1 = best). "Repeats" is the year-to-year correlation for that split (2016–25); near zero means it predicts little. Click a situation to filter to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 24 +0.096 42% 6.4 -0.093 7/37 0.01
Away 32 -0.040 38% 3.8 -0.059 18/35 -0.00
Neutral site 0——— -0.083 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— -0.032 — 0.32
Normal (6–8 days) 41 +0.041 41% 4.7 -0.094 8/38 -0.14
Extra rest (9–12 days) 0——— -0.017 — -0.03
Off a bye (13+ days) 0——— -0.077 — —
Indoors / outdoors Weather compare everyone →
Indoors 0——— -0.108 — 0.00
Outdoors 56 +0.018 39% 4.9 -0.064 11/35 0.00
Temperature (outdoors) Weather compare everyone →
60–79°F 17 +0.122 53% 5.3 -0.062 — 0.02
80°F+ 19 -0.109 26% 4.8 -0.039 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 36 -0.000 39% 5.1 -0.070 9/25 0.07
10–14 mph 0——— -0.012 — 0.12
Rain or snow (outdoors) Weather compare everyone →
Dry 54 +0.022 39% 4.9 -0.053 12/33 —
Rain or snow 2 -0.088 50% 4.0 -0.152 — —
Score Game state compare everyone →
Trailing 9+ 2 -0.667 0% 0.5 -0.047 — 0.01
Trailing 1–8 32 +0.081 44% 5.3 -0.081 5/23 0.02
Tied 9 -0.262 33% 2.4 -0.096 — 0.10
Leading 1–8 13 +0.161 38% 6.2 -0.086 — 0.00
Leading 9+ 0——— -0.054 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 2 -0.667 0% 0.5 -0.040 — 0.13
Win prob 20–80% 53 +0.044 42% 5.0 -0.081 8/38 -0.05
Win prob over 80% 1 -0.013 0% 7.0 -0.081 — -0.09
Quarter Game state compare everyone →
Q1 19 +0.084 42% 4.8 -0.072 — 0.09
Q2 18 +0.190 50% 6.6 -0.080 — -0.04
Q3 16 -0.285 19% 2.9 -0.058 — 0.12
Q4 3 +0.185 67% 5.7 -0.093 — -0.02
OT 0——— -0.139 — —
Two-minute Game state compare everyone →
Last 2 min of half 1 -0.098 0% 3.0 -0.100 — —
Rest of game 55 +0.020 40% 4.9 -0.075 9/38 —
Down Situation compare everyone →
1st down 40 -0.061 38% 4.1 -0.082 18/38 0.02
2nd down 15 +0.006 40% 4.5 -0.102 — -0.03
3rd down 1 +3.332 100% 42.0 +0.007 — -0.14
4th down 0——— +0.032 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 1 +3.332 100% 42.0 +0.033 — —
3rd & 4–6 0——— -0.052 — —
3rd & 7+ 0——— -0.060 — —
Field position Situation compare everyone →
Own 20 and in 6 +0.198 50% 6.0 -0.136 — 0.05
Own 50–21 32 -0.058 34% 5.1 -0.090 14/35 -0.01
Opp 21–49 8 +0.228 62% 6.4 -0.067 — 0.07
Red zone (opp 20 in) 10 -0.014 30% 2.5 -0.033 — 0.06
Formation Style compare everyone →
Shotgun 24 +0.156 42% 6.8 -0.093 4/31 0.03
Under center 32 -0.085 38% 3.5 -0.068 21/38 0.03
Tempo Style compare everyone →
Huddle 53 -0.041 38% 4.2 -0.083 17/38 0.03
No huddle 3 +1.060 67% 16.3 +0.081 — 0.03
Yards to go Situation compare everyone →
1–3 to go 6 +0.455 50% 7.7 +0.023 — 0.12
4–6 to go 5 +0.910 80% 9.8 -0.046 — -0.02
7–10 to go 41 -0.114 34% 4.2 -0.110 21/38 -0.06
11+ to go 4 -0.402 25% 1.5 -0.167 — —
Run direction Running compare everyone →
Left 20 +0.081 45% 5.8 -0.041 12/36 0.04
Middle 11 -0.280 27% 2.5 -0.093 — 0.16
Right 25 +0.099 40% 5.2 -0.066 5/31 0.11
Run gap Running compare everyone →
Outside (end) 13 +0.255 62% 4.9 +0.001 — -0.03
Off tackle 17 +0.055 35% 5.8 -0.046 — -0.00
Inside (guard) 15 -0.011 33% 5.5 -0.103 — 0.11
Up the middle 11 -0.280 27% 2.5 -0.093 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 32 +0.073 41% 5.2 -0.083 10/37 0.13
7 in the box 18 -0.053 33% 5.2 -0.072 — -0.02
Stacked box (8+) 6 -0.063 50% 2.3 -0.072 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 36 -0.088 36% 4.3 -0.092 21/38 -0.21
No motion 20 +0.209 45% 6.0 -0.052 2/29 -0.21
RPO Scheme (FTN) compare everyone →
RPO 8 -0.270 12% 2.1 -0.061 — —
Not an RPO 48 +0.066 44% 5.4 -0.078 7/38 —

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2026PHI 56+0.018 +1.039.3%4.89 10.7%17.9%
Definitions QB plays are dropbacks: passes, sacks and scrambles (spikes left out). A receiver's fumble after the catch isn't charged to the QB. Rushing counts designed runs only. Receiving is EPA per target. EPA swings about ±1.4 points a play, so a 50-play split carries about ±0.2 of luck.