Dallas Goedert

Box score by season

SeasonTeamG RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 PHI6 120 35262582 1 differ (Targets 35 vs 36)
2025 PHI15 000 826059111 ✓ matches
2025 playoffs PHI1 111 74331
2024 PHI10 000 52424962 not checked
2024 playoffs PHI4 2130 20172151
2023 PHI14 110 83595923 not checked
2023 playoffs PHI1 000 64211
2022 PHI12 000 69557023 not checked
2022 playoffs PHI3 000 18161411
2021 PHI15 000 76568304 not checked
2021 playoffs PHI1 000 126920
2020 PHI11 000 65465243 not checked
2019 PHI15 000 87586075 not checked
2019 playoffs PHI1 000 87730
2018 PHI14 000 44333344 not checked
2018 playoffs PHI1 000 42201

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role RushingReceiving Seasons to Weeks to
Designed runs
1
qualifying bar 56
EPA/play
+0.521
not ranked · lg -0.077
Success rate
100.0%
not ranked · lg 40.5%
Yards/play
2.00
not ranked · lg 4.11
Explosive rate
0.0%
not ranked · lg 9.3%
Turnover rate
0.0%
not ranked · lg 0.6%
TD rate
0.0%
not ranked · lg 3.7%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Every split

EPA per designed run by situation, next to the league. Rank is among qualified players with 20+ designed runs there (1 = best). "Repeats" is the year-to-year correlation for that split (2016–25); near zero means it predicts little. Click a situation to filter to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 0——— -0.093 — 0.01
Away 1 +0.521 100% 2.0 -0.059 — -0.00
Neutral site 0——— -0.083 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— -0.032 — 0.32
Normal (6–8 days) 1 +0.521 100% 2.0 -0.094 — -0.14
Extra rest (9–12 days) 0——— -0.017 — -0.03
Off a bye (13+ days) 0——— -0.077 — —
Indoors / outdoors Weather compare everyone →
Indoors 0——— -0.108 — 0.00
Outdoors 1 +0.521 100% 2.0 -0.064 — 0.00
Temperature (outdoors) Weather compare everyone →
60–79°F 0——— -0.062 — 0.02
80°F+ 0——— -0.039 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 0——— -0.070 — 0.07
10–14 mph 0——— -0.012 — 0.12
Rain or snow (outdoors) Weather compare everyone →
Dry 1 +0.521 100% 2.0 -0.053 — —
Rain or snow 0——— -0.152 — —
Score Game state compare everyone →
Trailing 9+ 0——— -0.047 — 0.01
Trailing 1–8 1 +0.521 100% 2.0 -0.081 — 0.02
Tied 0——— -0.096 — 0.10
Leading 1–8 0——— -0.086 — 0.00
Leading 9+ 0——— -0.054 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 0——— -0.040 — 0.13
Win prob 20–80% 1 +0.521 100% 2.0 -0.081 — -0.05
Win prob over 80% 0——— -0.081 — -0.09
Quarter Game state compare everyone →
Q1 0——— -0.072 — 0.09
Q2 0——— -0.080 — -0.04
Q3 0——— -0.058 — 0.12
Q4 1 +0.521 100% 2.0 -0.093 — -0.02
OT 0——— -0.139 — —
Two-minute Game state compare everyone →
Last 2 min of half 0——— -0.100 — —
Rest of game 1 +0.521 100% 2.0 -0.075 — —
Down Situation compare everyone →
1st down 0——— -0.082 — 0.02
2nd down 0——— -0.102 — -0.03
3rd down 1 +0.521 100% 2.0 +0.007 — -0.14
4th down 0——— +0.032 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 1 +0.521 100% 2.0 +0.033 — —
3rd & 4–6 0——— -0.052 — —
3rd & 7+ 0——— -0.060 — —
Field position Situation compare everyone →
Own 20 and in 0——— -0.136 — 0.05
Own 50–21 0——— -0.090 — -0.01
Opp 21–49 1 +0.521 100% 2.0 -0.067 — 0.07
Red zone (opp 20 in) 0——— -0.033 — 0.06
Formation Style compare everyone →
Shotgun 1 +0.521 100% 2.0 -0.093 — 0.03
Under center 0——— -0.068 — 0.03
Tempo Style compare everyone →
Huddle 1 +0.521 100% 2.0 -0.083 — 0.03
No huddle 0——— +0.081 — 0.03
Yards to go Situation compare everyone →
1–3 to go 1 +0.521 100% 2.0 +0.023 — 0.12
4–6 to go 0——— -0.046 — -0.02
7–10 to go 0——— -0.110 — -0.06
11+ to go 0——— -0.167 — —
Run direction Running compare everyone →
Left 1 +0.521 100% 2.0 -0.041 — 0.04
Middle 0——— -0.093 — 0.16
Right 0——— -0.066 — 0.11
Run gap Running compare everyone →
Outside (end) 0——— +0.001 — -0.03
Off tackle 0——— -0.046 — -0.00
Inside (guard) 1 +0.521 100% 2.0 -0.103 — 0.11
Up the middle 0——— -0.093 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 1 +0.521 100% 2.0 -0.083 — 0.13
7 in the box 0——— -0.072 — -0.02
Stacked box (8+) 0——— -0.072 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 0——— -0.092 — -0.21
No motion 1 +0.521 100% 2.0 -0.052 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 0——— -0.061 — —
Not an RPO 1 +0.521 100% 2.0 -0.078 — —

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2026PHI 1+0.521 +0.5100.0%2.00 0.0%100.0%
Definitions QB plays are dropbacks: passes, sacks and scrambles (spikes left out). A receiver's fumble after the catch isn't charged to the QB. Rushing counts designed runs only. Receiving is EPA per target. EPA swings about ±1.4 points a play, so a 50-play split carries about ±0.2 of luck.