Jeremy McNichols

Box score by season

SeasonTeamG RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 WAS2 10340 1170 1 differ (Targets 1 vs 2)
2025 WAS16 442211 31251960 ✓ matches
2024 WAS14 552614 129270 not checked
2024 playoffs WAS2 591 0000
2021 TEN13 411560 38282401 not checked
2020 TEN15 472041 1712550 not checked
2020 playoffs TEN1 140 0000
2018 IND1 240 0000 not checked

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role RushingReceiving Seasons to Weeks to
Targets
1
qualifying bar 17
EPA/play
+0.344
not ranked · lg +0.193
Success rate
100.0%
not ranked · lg 49.8%
Yards/play
7.00
not ranked · lg 7.42
Explosive rate
0.0%
not ranked · lg 9.1%
Catch rate
100.0%
not ranked · lg 67.3%
Air yards/att
1.0
not ranked · lg 7.9
Turnover rate
0.0%
not ranked · lg 2.7%
TD rate
0.0%
not ranked · lg 4.8%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Every split

EPA per target by situation, next to the league. Rank is among qualified players with 12+ targets there (1 = best). "Repeats" is the year-to-year correlation for that split (2016–25); near zero means it predicts little. Click a situation to filter to it.

SituationTargetsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 1 +0.344 100% 7.0 +0.197 — -0.02
Away 0——— +0.190 — -0.03
Neutral site 0——— +0.183 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— +0.265 — 0.19
Normal (6–8 days) 0——— +0.174 — -0.01
Extra rest (9–12 days) 0——— +0.270 — 0.21
Off a bye (13+ days) 1 +0.344 100% 7.0 +0.271 — —
Indoors / outdoors Weather compare everyone →
Indoors 0——— +0.206 — 0.05
Outdoors 1 +0.344 100% 7.0 +0.187 — 0.05
Temperature (outdoors) Weather compare everyone →
60–79°F 0——— +0.210 — -0.02
80°F+ 0——— +0.213 — 0.01
Wind (outdoors) Weather compare everyone →
0–9 mph 0——— +0.215 — -0.09
10–14 mph 0——— +0.200 — 0.05
Rain or snow (outdoors) Weather compare everyone →
Dry 1 +0.344 100% 7.0 +0.203 — 0.03
Rain or snow 0——— +0.015 — 0.03
Score Game state compare everyone →
Trailing 9+ 0——— +0.189 — -0.01
Trailing 1–8 0——— +0.180 — 0.07
Tied 0——— +0.186 — 0.02
Leading 1–8 1 +0.344 100% 7.0 +0.202 — -0.03
Leading 9+ 0——— +0.243 — -0.05
Win probability Game state compare everyone →
Win prob under 20% 0——— +0.169 — -0.05
Win prob 20–80% 1 +0.344 100% 7.0 +0.195 — -0.02
Win prob over 80% 0——— +0.221 — 0.09
Quarter Game state compare everyone →
Q1 0——— +0.119 — 0.04
Q2 0——— +0.208 — -0.01
Q3 1 +0.344 100% 7.0 +0.200 — -0.01
Q4 0——— +0.223 — -0.03
OT 0——— +0.374 — —
Two-minute Game state compare everyone →
Last 2 min of half 0——— +0.159 — 0.10
Rest of game 1 +0.344 100% 7.0 +0.199 — 0.10
Down Situation compare everyone →
1st down 1 +0.344 100% 7.0 +0.227 — 0.00
2nd down 0——— +0.189 — 0.02
3rd down 0——— +0.134 — -0.02
4th down 0——— +0.374 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 0——— +0.163 — —
3rd & 4–6 0——— +0.221 — -0.27
3rd & 7+ 0——— +0.081 — 0.02
Field position Situation compare everyone →
Own 20 and in 0——— +0.147 — -0.04
Own 50–21 1 +0.344 100% 7.0 +0.162 — 0.04
Opp 21–49 0——— +0.238 — 0.06
Red zone (opp 20 in) 0——— +0.228 — 0.05
Formation Style compare everyone →
Shotgun 0——— +0.173 — -0.02
Under center 1 +0.344 100% 7.0 +0.273 — -0.02
Tempo Style compare everyone →
Huddle 1 +0.344 100% 7.0 +0.195 — -0.00
No huddle 0——— +0.169 — -0.00
Yards to go Situation compare everyone →
1–3 to go 0——— +0.250 — 0.05
4–6 to go 0——— +0.240 — 0.02
7–10 to go 1 +0.344 100% 7.0 +0.208 — 0.03
11+ to go 0——— +0.055 — -0.07
Pass depth Passing compare everyone →
Behind the line 0——— -0.209 — 0.15
Short (0–9) 1 +0.344 100% 7.0 +0.162 — 0.09
Intermediate (10–19) 0——— +0.464 — 0.07
Deep (20+) 0——— +0.446 — 0.01
Pass direction Passing compare everyone →
Left 1 +0.344 100% 7.0 +0.147 — 0.04
Middle 0——— +0.321 — -0.02
Right 0——— +0.168 — 0.03
Play action Scheme (FTN) compare everyone →
Play action 0——— +0.287 — -0.03
No play action 1 +0.344 100% 7.0 +0.166 — -0.03
In / out of pocket Scheme (FTN) compare everyone →
In pocket 0——— +0.187 — -0.05
Out of pocket 1 +0.344 100% 7.0 +0.231 — -0.05
Blitz Defense (FTN) compare everyone →
Blitzed 1 +0.344 100% 7.0 +0.190 — 0.08
No blitz 0——— +0.194 — 0.08
Pass rushers Defense (FTN) compare everyone →
3 or fewer rushers 0——— +0.106 — —
4 rushers 0——— +0.198 — 0.12
5 rushers 1 +0.344 100% 7.0 +0.186 — 0.15
6+ rushers 0——— +0.199 — —
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 0——— +0.172 — -0.04
7 in the box 0——— +0.214 — -0.05
Stacked box (8+) 1 +0.344 100% 7.0 +0.313 — —
Screen Scheme (FTN) compare everyone →
Screen 0——— -0.084 — 0.50
Not a screen 1 +0.344 100% 7.0 +0.223 — 0.50
Pre-snap motion Scheme (FTN) compare everyone →
Motion 0——— +0.204 — 0.10
No motion 1 +0.344 100% 7.0 +0.179 — 0.10
RPO Scheme (FTN) compare everyone →
RPO 0——— -0.104 — —
Not an RPO 1 +0.344 100% 7.0 +0.200 — —

By season

SeasonTeamTargetsEPA/playTotal EPASuccessYds/play Catch rateaDOTYAC/catch
2026WAS 1+0.344 +0.3100.0%7.00 100.0%1.06.0
Definitions QB plays are dropbacks: passes, sacks and scrambles (spikes left out). A receiver's fumble after the catch isn't charged to the QB. Rushing counts designed runs only. Receiving is EPA per target. EPA swings about ±1.4 points a play, so a 50-play split carries about ±0.2 of luck.