Game quality

How well each team played, beyond the score: EPA (expected points added) per play, adjusted for the opponent. A big day against a bad defence counts for less. Season views include playoff games.

Tyler Shough — 2026 Every split →

Adj EPA / dropback
+0.022
Raw EPA / dropback
+0.018
Dropbacks
288
Turnover EPA
-44.7
WPA
+0.33
WeekOpp DropbacksAdj EPA/dbRaw EPA/dbScheduleTotal adj EPA INT / FLTurnover EPASacksSack EPAWPACPOE
1DET 61 -0.042 -0.016 -0.026 -2.6 2 / 1 -14.8 5 -10.5 -0.30 -1.2
2BAL 37 +0.259 +0.295 -0.036 +9.6 0 / 0 +0.0 3 -5.2 +0.50 +14.1
3LV 44 -0.148 -0.082 -0.066 -6.5 1 / 2 -16.9 2 -10.3 -0.14 +4.4
4ATL 50 +0.074 +0.013 +0.061 +3.7 0 / 0 +0.0 2 -4.6 -0.02 -0.2
5MIN 26 -0.333 -0.459 +0.125 -8.7 2 / 0 -6.9 1 -1.4 -0.16 -8.0
6NYG 30 -0.025 -0.017 -0.008 -0.8 0 / 0 +0.0 0 +0.0 +0.15 -17.2
7PIT 40 +0.286 +0.264 +0.022 +11.5 1 / 0 -6.2 2 -3.5 +0.30 +3.3
How the ratings are built Opponent adjustment. A unit's rating for a game is its average over its other games that season, blended with 16 games' worth of prior (league average plus half of last season's gap from it; 24 games for pass defence, which is noisier). Early in a season that leans on last year; by midseason it is mostly this year. Chosen by how well it predicts a held-out game: it cut that error by about a quarter against no shrinkage, and adjusted numbers agree between odd and even weeks more than raw ones do (team EPA margin r 0.52 → 0.55, defence 0.32 → 0.36, QB EPA/dropback 0.47 → 0.49, 2016–2025).
Win expectancy is a logistic fit of wins on EPA margin over 6,036 completed games (it names the winner 86.5% of the time). These describe what happened; one game is not a forecast. Play-by-play credits the quarterback with every sack and dropback, so a bad line shows up in his numbers. Seasons 2016–2026, built 2026-11-07 11:05 UTC, from nflverse. Write-up: backtests/nfl_game_quality/FINDINGS.md.