Game quality

How well each team played, beyond the score: EPA (expected points added) per play, adjusted for the opponent. A big day against a bad defence counts for less. Season views include playoff games.

Michael Penix Jr. — 2026 Every split →

Adj EPA / dropback
+0.010
Raw EPA / dropback
+0.017
Dropbacks
179
Turnover EPA
-24.6
WPA
-0.06
WeekOpp DropbacksAdj EPA/dbRaw EPA/dbScheduleTotal adj EPA INT / FLTurnover EPASacksSack EPAWPACPOE
3GB 26 +0.375 +0.366 +0.010 +9.8 1 / 0 -4.9 0 +0.0 -0.02 +8.8
4NO 21 +0.509 +0.507 +0.001 +10.7 0 / 0 +0.0 1 -2.3 +0.15 +1.8
5BAL 35 +0.178 +0.219 -0.041 +6.2 0 / 0 +0.0 3 -3.2 +0.03 -5.0
6CHI 40 -0.245 -0.246 +0.001 -9.8 0 / 1 -3.1 5 -10.3 -0.19 -7.3
7SF 33 +0.260 +0.279 -0.019 +8.6 0 / 0 +0.0 0 +0.0 +0.34 +5.5
8TB 24 -0.989 -1.002 +0.013 -23.7 4 / 0 -16.7 0 +0.0 -0.36 -31.3
How the ratings are built Opponent adjustment. A unit's rating for a game is its average over its other games that season, blended with 16 games' worth of prior (league average plus half of last season's gap from it; 24 games for pass defence, which is noisier). Early in a season that leans on last year; by midseason it is mostly this year. Chosen by how well it predicts a held-out game: it cut that error by about a quarter against no shrinkage, and adjusted numbers agree between odd and even weeks more than raw ones do (team EPA margin r 0.52 → 0.55, defence 0.32 → 0.36, QB EPA/dropback 0.47 → 0.49, 2016–2025).
Win expectancy is a logistic fit of wins on EPA margin over 6,036 completed games (it names the winner 86.5% of the time). These describe what happened; one game is not a forecast. Play-by-play credits the quarterback with every sack and dropback, so a bad line shows up in his numbers. Seasons 2016–2026, built 2026-11-07 11:05 UTC, from nflverse. Write-up: backtests/nfl_game_quality/FINDINGS.md.