Game quality

How well each team played, beyond the score: EPA (expected points added) per play, adjusted for the opponent. A big day against a bad defence counts for less. Season views include playoff games.

Bo Nix — 2026 Every split →

Adj EPA / dropback
+0.012
Raw EPA / dropback
-0.011
Dropbacks
263
Turnover EPA
-16.2
WPA
+0.76
WeekOpp DropbacksAdj EPA/dbRaw EPA/dbScheduleTotal adj EPA INT / FLTurnover EPASacksSack EPAWPACPOE
1KC 32 -0.439 -0.449 +0.011 -14.0 1 / 1 -6.6 4 -6.7 -0.15 -7.8
2JAX 31 +0.386 +0.272 +0.114 +12.0 1 / 0 -4.3 0 +0.0 +0.35 +11.5
3LA 37 +0.006 -0.029 +0.035 +0.2 1 / 0 -5.3 1 -1.3 +0.15 -11.4
4SF 42 +0.089 +0.112 -0.024 +3.7 0 / 0 +0.0 0 +0.0 +0.09 -4.0
5LAC 28 -0.182 -0.233 +0.050 -5.1 0 / 0 +0.0 1 -1.3 -0.04 -0.2
6SEA 29 -0.123 -0.210 +0.086 -3.6 0 / 0 +0.0 2 -2.4 -0.12 -0.9
7ARI 30 +0.051 +0.151 -0.100 +1.5 0 / 0 +0.0 1 -1.5 -0.04 -3.0
8KC 34 +0.250 +0.216 +0.034 +8.5 0 / 0 +0.0 1 -1.2 +0.52 -3.6
How the ratings are built Opponent adjustment. A unit's rating for a game is its average over its other games that season, blended with 16 games' worth of prior (league average plus half of last season's gap from it; 24 games for pass defence, which is noisier). Early in a season that leans on last year; by midseason it is mostly this year. Chosen by how well it predicts a held-out game: it cut that error by about a quarter against no shrinkage, and adjusted numbers agree between odd and even weeks more than raw ones do (team EPA margin r 0.52 → 0.55, defence 0.32 → 0.36, QB EPA/dropback 0.47 → 0.49, 2016–2025).
Win expectancy is a logistic fit of wins on EPA margin over 6,036 completed games (it names the winner 86.5% of the time). These describe what happened; one game is not a forecast. Play-by-play credits the quarterback with every sack and dropback, so a bad line shows up in his numbers. Seasons 2016–2026, built 2026-11-07 11:05 UTC, from nflverse. Write-up: backtests/nfl_game_quality/FINDINGS.md.