Game quality

How well each team played, beyond the score: EPA (expected points added) per play, adjusted for the opponent. A big day against a bad defence counts for less. Season views include playoff games.

Tanner McKee — 2026 Every split →

Adj EPA / dropback
-0.280
Raw EPA / dropback
-0.182
Dropbacks
124
Turnover EPA
-12.1
WPA
-0.75
WeekOpp DropbacksAdj EPA/dbRaw EPA/dbScheduleTotal adj EPA INT / FLTurnover EPASacksSack EPAWPACPOE
6CAR 48 -0.240 -0.180 -0.060 -11.5 0 / 0 +0.0 3 -5.2 -0.38 -6.4
7DAL 37 -0.236 -0.091 -0.145 -8.7 1 / 0 -5.4 2 -1.9 -0.10 -2.2
8WAS 39 -0.370 -0.272 -0.098 -14.4 1 / 1 -6.8 5 -10.1 -0.27 +2.9
How the ratings are built Opponent adjustment. A unit's rating for a game is its average over its other games that season, blended with 16 games' worth of prior (league average plus half of last season's gap from it; 24 games for pass defence, which is noisier). Early in a season that leans on last year; by midseason it is mostly this year. Chosen by how well it predicts a held-out game: it cut that error by about a quarter against no shrinkage, and adjusted numbers agree between odd and even weeks more than raw ones do (team EPA margin r 0.52 → 0.55, defence 0.32 → 0.36, QB EPA/dropback 0.47 → 0.49, 2016–2025).
Win expectancy is a logistic fit of wins on EPA margin over 6,036 completed games (it names the winner 86.5% of the time). These describe what happened; one game is not a forecast. Play-by-play credits the quarterback with every sack and dropback, so a bad line shows up in his numbers. Seasons 2016–2026, built 2026-11-07 11:05 UTC, from nflverse. Write-up: backtests/nfl_game_quality/FINDINGS.md.