Game quality

How well each team played, beyond the score: EPA (expected points added) per play, adjusted for the opponent. A big day against a bad defence counts for less. Season views include playoff games.

Trace McSorley — 2022 Every split →

Adj EPA / dropback
-0.423
Raw EPA / dropback
-0.434
Dropbacks
86
Turnover EPA
-23.5
WPA
-0.73
WeekOpp DropbacksAdj EPA/dbRaw EPA/dbScheduleTotal adj EPA INT / FLTurnover EPASacksSack EPAWPACPOE
1KC 5 -0.311 -0.302 -0.009 -1.6 0 / 0 +0.0 1 -0.6 -0.00 -23.2
11SF 10 -0.198 -0.232 +0.034 -2.0 1 / 0 -4.0 0 +0.0 +0.00 +3.6
15DEN 17 -0.539 -0.556 +0.017 -9.2 2 / 0 -7.7 1 -1.0 -0.24 -20.2
16TB 45 -0.330 -0.332 +0.002 -14.9 1 / 1 -6.7 1 -6.5 -0.50 -11.2
18SF 9 -0.980 -1.006 +0.027 -8.8 1 / 0 -5.0 0 +0.0 -0.00 -1.9
How the ratings are built Opponent adjustment. A unit's rating for a game is its average over its other games that season, blended with 16 games' worth of prior (league average plus half of last season's gap from it; 24 games for pass defence, which is noisier). Early in a season that leans on last year; by midseason it is mostly this year. Chosen by how well it predicts a held-out game: it cut that error by about a quarter against no shrinkage, and adjusted numbers agree between odd and even weeks more than raw ones do (team EPA margin r 0.52 → 0.55, defence 0.32 → 0.36, QB EPA/dropback 0.47 → 0.49, 2016–2025).
Win expectancy is a logistic fit of wins on EPA margin over 6,036 completed games (it names the winner 86.5% of the time). These describe what happened; one game is not a forecast. Play-by-play credits the quarterback with every sack and dropback, so a bad line shows up in his numbers. Seasons 2016–2026, built 2026-11-07 11:05 UTC, from nflverse. Write-up: backtests/nfl_game_quality/FINDINGS.md.