Game quality

How well each team played, beyond the score: EPA (expected points added) per play, adjusted for the opponent. A big day against a bad defence counts for less. Season views include playoff games.

Jared Goff — 2026 Every split →

Adj EPA / dropback
+0.250
Raw EPA / dropback
+0.266
Dropbacks
264
Turnover EPA
-3.3
WPA
+1.52
WeekOpp DropbacksAdj EPA/dbRaw EPA/dbScheduleTotal adj EPA INT / FLTurnover EPASacksSack EPAWPACPOE
1NO 40 +0.135 +0.146 -0.011 +5.4 0 / 0 +0.0 1 -0.5 -0.03 -2.9
2BUF 42 +0.488 +0.442 +0.046 +20.5 0 / 0 +0.0 4 -7.7 +0.04 +6.0
3NYJ 34 +0.232 +0.357 -0.125 +7.9 0 / 0 +0.0 2 -4.4 +0.65 +6.9
4CAR 53 +0.186 +0.233 -0.046 +9.9 0 / 0 +0.0 1 -0.4 +0.18 -1.8
5ARI 33 +0.400 +0.496 -0.095 +13.2 0 / 0 +0.0 3 -5.4 +0.26 +0.3
7GB 33 +0.286 +0.279 +0.007 +9.4 0 / 0 +0.0 1 -1.4 +0.38 -1.0
8MIN 29 -0.008 -0.144 +0.136 -0.2 1 / 0 -3.3 4 -6.7 +0.05 +2.1
How the ratings are built Opponent adjustment. A unit's rating for a game is its average over its other games that season, blended with 16 games' worth of prior (league average plus half of last season's gap from it; 24 games for pass defence, which is noisier). Early in a season that leans on last year; by midseason it is mostly this year. Chosen by how well it predicts a held-out game: it cut that error by about a quarter against no shrinkage, and adjusted numbers agree between odd and even weeks more than raw ones do (team EPA margin r 0.52 → 0.55, defence 0.32 → 0.36, QB EPA/dropback 0.47 → 0.49, 2016–2025).
Win expectancy is a logistic fit of wins on EPA margin over 6,036 completed games (it names the winner 86.5% of the time). These describe what happened; one game is not a forecast. Play-by-play credits the quarterback with every sack and dropback, so a bad line shows up in his numbers. Seasons 2016–2026, built 2026-11-07 11:05 UTC, from nflverse. Write-up: backtests/nfl_game_quality/FINDINGS.md.